Nvidia Announces DLSS and Reflex Supported Games From February

DLSS Is Now Supported In Over 270 Games!

Using GeForce RTX Tensor Cores and AI, NVIDIA DLSS has revolutionized graphics rendering by increasing frame rates while producing sharp, high-quality images almost similar to native resolution.

Along with NVIDIA Reflex, DLSS 3 offers new Frame Generation technology to boost performance for the quickest and most responsive gaming experience.

Nvidia DLSS
Source: Nvidia

Recently Nvidia announced that DLSS and Reflex are already available in new titles released throughout February, with more coming soon. Reflex, the technology that helps improve in-game latency, is now available in 6 new games, including World of Warcraft. More than 60 games have been released that support NVIDIA Reflex. Since the last Reflex update, below you can find the list of 6 new games;

  • Deliver Us Mars
  • Dying Light 2 Stay Human
  • HIFI RUSH 
  • HITMAN World of Assassination
  • PERISH 
  • world of warcraft 

NVIDIA Reflex is a must in gaming, which lowers system latency, and your actions happen quicker, making you more competitive in multiplayer matches and making single-player titles’ performance more responsive and enjoyable.

Furthermore, the company also announced which games will have support for DLSS 2 and DLSS 3:

  • Blood Bowl 3 (Available with DLSS 2)
  • Hello Neighbor 2(Available with DLSS 2 and Ray Tracing)
  • HI-FI Rush (Available currently with DLSS 2)
  • PlanetSide 2 (Available currently with DLSS 2)
  • Returnal (Available currently with DLSS 2 and Ray Tracing)
  • Sons of the Forest (Available currently with DLSS 2)
  • Wanted: Dead (Available currently with DLSS 2)

Around 270 games support DLSS technology, providing GeForce RTX GPU, desktop and laptop users with significantly faster performance and high-end image quality for the best experience in every game.

What are your thoughts on Nvidia DLSS technology? Do you prefer using it in games? Share your thoughts in the comment section below.

You Might Like: Developers Using DLSS To Compensate For Poor PC Optimization

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Sajjad Hussain
Sajjad Hussain
Hardware enthusiast, Gamer, Writer. I enjoy picking up games, putting them back down, and then writing about it.

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