Nvidia Believes Upscaling Like DLSS Will Overshadow Native Resolution

Expert Verified By

DLSS Is The Future!

CD Projekt Red and Nvidia recently joined Digital Foundry to discuss the implications of DLSS 3.5 in the new expansion of Cyberpunk 2077.

During the interview, Nvidia’s Vice President of Deep Learning Research, Bryan Catanzaro, made it clear that gaming at native resolution is no longer an option if developers aim for maximum graphical fidelity.

The above statement came after discussing the future of native gaming due to the current focus on AI and upscaling technologies.  Catanzaro further added that it is impossible to improve a game’s graphical fidelity through pure rasterization performance.

One reason was that ‘Moore’s Law is dead,’ and graphics card hardware development is almost at its end. Therefore, it is no longer possible to gain double-digit performance improvements from gen-on-gen development alone.

The fact is that real-time ray-tracing or path ray-tracing was never possible without upscaling technologies like DLSS. Catanzaro also believes upscaling technology like DLSS and ray-tracing will replace traditional rendering.

He pointed to the fact that a game like Cyberpunk 2077 looks better with DLSS 3.5 compared to native rendering since the AI algorithm is able to make better judgments about the image.

Games like Starfield and Remnant 2 are already relying on upscaling-based rendering to offer a suitable gaming experience, and it appears this trend is just getting started.

DLSS might be the future of rendering, but the technology, no matter how good, will always be a compromise to native rendering. However, if Nvidia thinks upscaling is the future of rendering games, then the industry can only go two ways.

Developers can either come up with games like Starfield and Remnant 2 with less-than-stellar graphical fidelity that still require very high system resources, offering upscaling as a possible fix.

On the other hand, they can start making games that offer realistic-looking graphics with everything ray-tracing has to offer for future hardware. This would lead to poor performance on mid-range hardware but an incredible experience for high-end hardware.

Was our article helpful? 👨‍💻

Thank you! Please share your positive feedback. 🔋

How could we improve this post? Please Help us. 😔

Gear Up For Latest News

Get exclusive gaming & tech news before it drops. Sign up today!

Join Our Community

Still having issues? Join the Tech4Gamers Forum for expert help and community support!

Latest News

Join Our Community

104,000FansLike
32,122FollowersFollow

Trending

Finally, the Apple MacBook Pro Will be Getting a Touchscreen

Apple's new OLED MacBook Pro will "100%" feature a touchscreen and will launch in late 2026, according to a new leak.

Satya Nadella Says YouTube Earns More From Xbox Than Microsoft Does

Satya Nadella says that Xbox needs to be sustainable moving forward, joking that even YouTube earns more from the brand than Microsoft.

Intel Plans to Release Raptor Lake For a Third Time in 2027 as “Raptor Lake Next.”

Intel is apparently planning to release "Raptor Lake Next" in 2027, a new lineup of CPUs based on the 3-year-old architecture.

Stellar Blade Is Finally Coming To Xbox, But Developers Need Time To Port To The Console

The publishing head of Shift Up has revealed on X that Stellar Blade is coming to Xbox, but the development team still needs time.

Xbox Helix Could Ship Without A Controller To Bring Down Costs, Predicts Insider

According to an insider, Xbox could launch the upcoming Project Helix without a controller included in the package to reduce costs.