- Metro Exodus throws players into vast wastelands filled with beauty and danger, a big change from the tunnels of the previous games.
- Shadows, sounds, and objects all vividly depict a post-apocalyptic world.
- The sound design, from gas mask filters to mutant growls, creates a tense and uneasy atmosphere.
Metro Exodus, the third installment in the story of Artyom and his fight for survival in post-apocalyptic Russia, isn’t just a fantastic shooter; it’s a masterclass in atmosphere. With over 10 million copies sold, Metro Exodus is the most popular game in the franchise.
Leaving behind the cramped Metro tunnels of Moscow, Exodus plunges players into a huge, radioactive wasteland where the game truly excels. It breaks from the previous games by introducing vast open areas, a departure from the cramped metro tunnels.
Take the Taiga map, for example, which presents a post-apocalyptic wilderness filled with both life and peril, testing players to handle fresh dangers while retaining the game’s unique atmosphere.
Why it matters: Having the right atmosphere is crucial for video games as it establishes the overall mood of the game. This is a major reason games like Bloodborne and GTA 4 are so beloved.
From Metro to a Huge Nuclear Wasteland
The game forced me to say goodbye to the dim lights and gloomy shadows of the Metro. In Exodus, I found myself immersed in a world marked by the raw beauty of a broken planet.
Vibrant forests kissed by sunlight, packed with mutated creatures, stand out against barren deserts and decaying factories. The Volga River, a lifeline cutting through the wasteland, serves as a poignant symbol of what’s been lost and the ongoing struggle to stay alive.
Metro Exodus doesn’t stand out because of one big thing but because it pays attention to the small details. Every part of the game creates a clear image of a world after the apocalypse, where even the smallest details, like shadows, sounds, and objects, add to the overall atmosphere.
The amazing atmosphere isn’t just about what players see. The sound design is incredible. From the steady creak of the gas mask filter to the creepy chirps of mutated creatures far off and the echoes of gunfire in deserted buildings – it all adds to a feeling of tension and unease.
Plus, the soundtrack is fantastic, featuring haunting melodies that capture the bittersweet beauty of the world and the constant danger lurking around.
The Atmosphere is an Integral Gameplay Element
Exodus’ atmosphere isn’t just about setting a mood; it’s a core gameplay mechanic. The tough Russian landscape posed a serious threat, just like the rival factions and mutant beasts I faced.
Radiation zones pushed me to find cover, and the constant search for air filters ramped up the pressure during exploration. I found myself going from enjoying a beautiful sunrise in the aftermath of an apocalypse to suddenly dodging a fiesandstormtorm that engulfed everything in its path.
These natural dangers didn’t just make the game feel real; they also pushed me to change my strategies quickly, ensuring I was always on my toes.
Not a Desolate Wasteland
The nuclear wasteland in Metro Exodus isn’t just empty. There are pockets of civilization, some friendly, others not so much, scattered among the ruins of the old world.
The Aurora, Artyom’s makeshift home on wheels, stands out as a symbol of hope in all the despair. Spending time with the crew aboard the Aurora offers a comforting break from the harshness of the wasteland.
Moreover, the game does something noteworthy by giving depth to its enemies, showing that they are more than just foes to defeat. Through conversations and encounters with rival factions, I saw their lives and understood what drove them, blurring the lines between hero and villain.
Here, empathy and insight can be just as powerful as weapons.
Sure, Exodus sometimes offers happy moments and cozy chats around the fire. However, it’s a dangerous world out there, with human factions fighting for power and mutated animals prowling around.
The game doesn’t sugarcoat the harshness of this reality, but it also doesn’t rely on excessive gore or shock tactics. The violence feels real and meaningful, reminding players how fragile life is in this unforgiving wasteland.
With 4A Games working on its sequel, I hope to see the same brilliance on display in the next adventure.
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Moiz Banoori, with a decade of experience in gaming and tech journalism and a degree in journalism, is a notable figure in the industry. He has contributed to various esteemed platforms, showcasing his expertise in both reporting and opinion writing.