Marvel’s Blade: Arkane Lyon Confirmed To Be Using Void Engine Again

Expert Verified By

Staying Away From Unreal Engine Unlike Arkane Austin!

Story Highlights
  • Arkane Lyon is working on Marvel’s Blade on the Void Engine.
  • Deathloop was the last game to use this engine, but after Arkane Austin switched to Unreal Engine, many believed Arkane Lyon would do the same.
  • However, the Void Engine has been confirmed.

Hot off the heels of Deathloop’s success, Arkane Lyon dropped a major reveal at The Game Awards last week. The studio has been working on Marvel’s Blade for nearly two years, potentially creating Xbox’s own Spider-Man rival.

With this project still in early development, there is not much information to dive into for now, but Arkane Lyon seems to be returning to its trusty Void Engine for the project.

Why it matters: The industry is shifting away from proprietary engines after the recent innovations in Unreal Engine 5. This has resulted in studios like CD Projekt RED and more abandoning their own impressive in-house tech for Unreal Engine.

Arkane Lyon Marvel's Blade Void Engine
Source: Twitter

Thomas Mothe is working as a Senior Lighting Artist for Arkane Lyon.

The developer’s LinkedIn profile highlights his experience as part of teams like EA Motive and Eidos Montreal. More importantly, however, it seems to confirm that Marvel’s Blade will not use Unreal Engine.

As mentioned earlier, Unreal Engine is on its way to becoming the new standard for AAA development. Thanks to shared tools and compelling features, various studios are in favor of Unreal Engine 5.

What makes this interesting is the fact that Arkane Austin recently shifted to Unreal Engine. The infamously poor Redfall utilized Unreal Engine 4, leading many to believe that Arkane Lyon would follow suit.

Arkane Austin also appeared to struggle with the engine quite a bit. Redfall initially lacked a 60FPS mode on consoles, and performance on PC was less than stellar, to say the least.

According to reports, many of these issues were caused by the studio coming to terms with Unreal Engine’s technology. If true, Arkane Lyon likely made a wise choice by using the Void Engine.

Marvel Blade

The Void Engine most recently powered Deathloop. While not the most graphically impressive game in 2021, the first-person shooter exuded an artistic look unique to Arkane Lyon’s work.

Therefore, fans can expect a similar implementation for Marvel’s Blade since concept art and the reveal show that the team is aiming for a stylized look again.

Was our article helpful? 👨‍💻

Thank you! Please share your positive feedback. 🔋

How could we improve this post? Please Help us. 😔

Join Our Community

Still having issues? Join the Tech4Gamers Forum for expert help and community support!

Latest News

Join Our Community

104,000FansLike
32,122FollowersFollow

Trending

New Reports Now Point To Intel CPUs Crashing In Laptops

Intel's current-generation processors are still facing issues, with new reports pointing to similar crashing in laptop chips.

FromSoftware Voted Best Game Developer Of The Industry

Fans recently voted FromSoftware the gaming industry's best developer, placing the team above everyone else.

Analysts Believe The Witcher 4 Will Fix Unreal Engine 5’s Stuttering

Tech experts and analysts believe CD Projekt RED could fix the stuttering issues in Epic Games' Unreal Engine 5.

Concord Is Already Being Review Bombed Before Release

Concord has already found itself surrounded by a slew of negative reviews after PS5 users review bombed its beta.

AC Shadows: Yasuke Controversy Becoming National Issue In Japan

Ubisoft seems to be in trouble since Assassin’s Creed Shadows might escalate into a national issue due to concerns of fabricated history.