- Aurora, a Vastayan witch that deals with spirits, is the latest addition to Runeterra.
- She’s a mobile mage that can go either mid or top lane.
- Her abilities and Vastayan heritage both make her almost seem like an Ahri revamp.
Aurora, the witch between worlds, is the latest champion revealed by Riot. She’s been teased for a while now, both through announcement and ingame file leaks. Riot claims that they’ve been working on Aurora for the past 7 years, and have already released two separate champions by taking elements from her kit.
After her original design was released in Lilia and her ability to copy spells was given to either Zoe or Sylas, what exactly did Riot cook up? Well, a better Ahri that fans are already calling a balancing nightmare.
Aurora, The Witch Between Worlds
The latest addition to League is a ranged top lane mage. No, she’s not going to be another Teemo, I think. Her story follows her being ostracized by her tribe as a child due to her ability to see the spirit realm.
She went to Ornn to learn more about herself, but was rejected. Ornn eventually gave in after seeing her diligently clean the Hearth Home and told her about Haestyr the spirit, and gave her the ability to travel through the spirit realm.
Aurora’s Skills
Aurora seems like a simple champion at first. Her passive, Spirit Abjuration, is one of League’s many 3-hit proc passives where triggering it grants increased damage and a movement speed boost.
This passive also puts her in Spirit Mode, which continuously heals her. From what I can see so far, the heal and movement speed bonus stack.
Her Q, Twofold Hex, is a skill shot that pierces through enemies and marks them. Recasting the skill deals damage to all marked enemies and pulls in a spirit from them to herself, dealing damage to all enemies the spirits pass through.
Her W, Across the Veil, is a simple jump that briefly shifts her to another realm, rendering her invisible. This skill refunds its cooldown on takedowns, so it can be spammed. Riot clearly doesn’t think we have enough invisible champs already.
Her E, The Weirding, is another simple skill, being a damaging ability that slows enemies hit and knocks Aurora back slightly. Both her Q and E have Riot cleverly disguise dashes in the form of hops, which is a funny way to beat the allegations of giving every new champion a thousand dashes.
Then there comes Riot’s trademark 200 years of game design in the form of Aurora’s Ultimate, Between Worlds. The simplest way to explain it is a Camille R that traps the entire enemy (and your own) team. This also has the added effect of granting Aurora a dash to the other side of the circle whenever she touches a corner.
This not only gives her one of the highest mobility abilities in the game as a mage but also gives her immunity frames during the dash, which I don’t think we’ve seen with any other champion. What this means is that a good enough player can time her dashes to completely negate one-shots or executes like Urgot’s R.
Wait, Isn’t This Just Ahri?
Okay, I can’t be the only one thinking this, right? I mean sure, Aurora also being a Vastayan with animalistic ears and a tail doesn’t mean anything. Both Aurora and Ahri dealing with souls could be a coincidence as well.
What really made me think this is the similarities between their kits. Firstly, Aurora’s Q just seems like the 2024 equivalent of Ahri’s Q. They’re both skillshots that deal damage once and then again on return, the difference being that Aurora’s return is a recast.
The rest of the kit’s not too similar. However, the R is just an overtuned version of Ahri’s ultimate. If I had a dollar for every time Riot gave a half-human half-animal hybrid Vastayan that deals in souls and an ultimate that lets her reposition with dashes, I’d have two dollars.
From what I’ve seen so far, the number of dashes per R is the same on both champions as well, with 3 dashes in the duration. I get that making a highly mobile mage is difficult, but I’d be fooled if someone said this was an Ahri revamp.
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Heya, I’m Asad (Irre) Kashif! I’ve been writing about anything and everything since as far back as I can remember. Professionally, I started writing five years ago, working both as a ghostwriter and writing under my own name. As a published author and a council member in Orpheus, my journey in the world of writing has been fulfilling and dynamic.
I still cherish the essays I wrote about my favorite PS2 games, and I’m thrilled to have transformed my passion for game journalism into a career. I’m a theory crafter for Genshin Impact (and now Wuthering Waves) and have a deep love for roguelites and roguelikes. While I prefer indie games for their distinct aesthetic and vibes, I do enjoy triple-A games occasionally. I’ve also been playing League since season 6, and I main Akali! I have a keen interest in discovering and playing more obscure games, as well as researching forgotten titles. Additionally, I am a front-end programmer who dabbles a bit in gamedev occasionally.