Future Halo Games Will Continue To Use Slipspace Engine Instead of Unreal Engine

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Rumors About Halo Games On Unreal Engine 5 Debunked!

In October 2022, YouTuber Sean W revealed in a video that the Halo franchise might shift to Unreal Engine 5. Jez Corden, a well-known journalist and industry insider, cautiously corroborated these claims.

Jez claimed that he has heard from multiple sources that Halo’s current development engine, the Slipspace engine, is widely problematic and has become a hurdle in the smooth development of Halo Infinite’s live service features causing inconsistencies regarding seasonal updates and additions. 

YouTube video

At launch, Halo Infinite’s live service mode was criticized by fans and critics as it felt half-baked and incomplete. Even the post-launch updates were not making the situation any good, and the reports suggested that Slipspace Engine was the one to blame.

Interestingly, these rumors went as far as claiming that Halo Tatanka will also shift to Unreal Engine to increase the pace of the development cycle. For those who don’t know, Halo Tatanka will be Halo’s take on the battle royal genre. The game is currently in development, with 343 industries and Certain Affinity working on the project collaboratively. 

It should be noted that Jez Corden, in his initial report, mentioned that he was also not wholly aware of Halo’s current situation and cannot completely assure that 343 industries are switching to Unreal Engine. And now it looks like the rumors of the Halo franchise shifting to Unreal Engine were not true.

According to the LinkedIn profile of Alex Corll, a narrative lighting artist at 343 Industries. Alex’s experience section on LinkedIn reads:

‘Real-time lighting for narrative and cinematics utilizing 343’s proprietary Slipspace engine.’

Furthermore, it also shows that Alex joined 343 industries recently in September 2022, which strongly suggests that 343 industries have not given up on Slipspace Engine and future Halo games will use the same engine for development. 

And it makes sense to some extent as Halo Tatanka has been in development for 2 years now, and switching development engines this far in action is not easy.

Other than that, the rumors suggest that Halo Tatanka will be incorporated with Halo Infinite as a Battle Royal add-on. As Halo Infinite is developed using Slipspace Engine, adding a new mode to the game developed entirely on a different engine does not make sense overall. 

So what are your thoughts about this? Is it a positive sign that 343 industries are sticking to its in-house development engine for future Halo projects? Let us know in the comment section below.

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