Ghost of Tsushima Supports Simultaneous Use of FSR 3 & DLSS

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DLSS For Image Quality And FSR 3 For Frame Generation!

Story Highlight
  • Ghost of Tsushima becomes the first PC game to blend AMDโ€™s FSR 3 Frame Generation with DLSS and XeSS.
  • It enables Nvidia users who don’t have GeForce RTX 40 cards to benefit from Frame Generation without compromising the image quality of DLSS.
  • This PC port has set an exciting precedent, with fans demanding the feature across all future PC games.

Ghost of Tsushima is a great example of a PC port that offers a wide range of upscaling choices, including DLSS 3, FSR 3, and XeSS. The game has finally launched for PC today and has proven to be the complete package.

Surprisingly, Ghost of Tsushima provides a feature that most other games do not. PC gamers can now mix FSR 3 Frame Generation with DLSS upscaling.

Why it matters: With the FSR 3.1 update, AMD Frame Generation can now be used with other upscaling techniques. This gives AMD an advantage over Nvidia’s DLSS 3 Frame Generation, which requires an RTX 40-series graphics card.

Ghost of Tsushima
Ghost of Tsushima Runs Better Than Ever on PC (Image via Twitter)

Usually, you would have to use mods to reach this combination, but official support is now available, and this is the first game to offer the implementation. According to AMD’s FSR 3.1 update notes, FSR 3 upscaling is now “decoupled” from the Frame Generation.

As per the AMD community thread, Ratchet & Clank: Rift Apart was the first game to be confirmed for FSR 3.1 support later this year. However, Ghost of Tsushima appears to have beaten it to the finish line.

BlooHook on X discovered this functionality when using an Intel Core i9-10920X and an RTX 3090 and achieved over 170FPS at 4K. Ultimately, this leads to great image quality and eliminates Nvidia’s hardware limitations.

While this sounds great for consumers, widespread implementations of FSR 3.1 may compromise Nvidia’s Frame Generation advantage.

Anyhow, Ghost of Tsushima is being praised for its PC version. The game runs smoothly and performs quite well across various hardware combinations. Perhaps the worst part of this situation is that Sony has kept this port from over 100 countries.

Still, Nixxes Software deserves credit for its incredible work on these PC translations. This is the first time AMD FSR 3.1 has been demonstrated, but mods have already enabled FSR and DLSS simultaneously in the past.

With any luck, Nixxes Software’s excellent implementation will become a model for future games.

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