Games Take So Long To Make Since They Are More Reboots Than Sequels Now, Says Dev

Expert Verified By

Reusing Assets Is The Key For Early Release!

Story Highlight
  • Games nowadays take a really long time to develop and cost a lot. 
  • The director of RGG studio has given his two cents on the situation, stating that developers should reuse assets for sequels.
  • He thinks that instead of completely rebooting the game, it is better to reuse the assets to release the games quickly. 

Games take a long time to develop in this era, as the developers are ambitious and want to meet the fans’ expectations. Games like GTA are so big that the fandom has to wait years for the next game in this franchise. 

Rockstar released GTA in 2013, so it has been well over a decade since the fandom has been longing for another game in the series. This is because the developers focus on complete reboots. 

The developer behind the Yakuza series has claimed that games take too long because they are complete reboots more than a sequel. 

Why it matters: The development cost and time for a game is skyrocketing every year. Due to this, if a game of such a high budget fails, the developer most likely will face closure.

Yakuza Dev RGG Summit
The Developer Behind Yakuza Developer Thinks Reusing Assets Is Better Than Rebooting The Whole Game For Sequels

In an interview with The Washington Post, the Director of RGG Studio Masayoshi Yokoyama said most games aren’t truly upgrades of their predecessors, but they are more like complete reboots.

Most games these days aren’t necessarily upgrades of the previous as much as they are complete reboots.

-Masayoshi Yokoyama

He used the GTA and Assassin’s Creed series as examples of how big companies completely change a large portion of a game. In such big games, every sequel features a completely new setting and a different type of gameplay, which makes the development cycle too long. 

He thinks that reusing assets from previous iterations is the way to go, as it helps to release games faster. Yokoyama thinks only RGG studios follow this approach with video games in the gaming industry. 

It is true that most developers focus on rebuilding the sequel way too much. RGG Studio focuses on movie- or drama-type development, which consists of linear media content. 

Unlike other studios that increase the budget significantly, RGG Studio focuses on releasing many titles to cover one story, which is a brilliant idea. Ever since Rockstar released Red Dead Redemption, Ryu Ga Gotoku has released seven new games in the series by reusing assets. 

This is probably a safer method of developing games, too, as recently, we have witnessed the biggest failure in gaming history. Concord has been a disaster for many reasons, and such failures hurt the gaming industry

Was our article helpful? 👨‍💻

Thank you! Please share your positive feedback. 🔋

How could we improve this post? Please Help us. 😔

Gear Up For Latest News

Get exclusive gaming & tech news before it drops. Sign up today!

Join Our Community

Still having issues? Join the Tech4Gamers Forum for expert help and community support!

Latest News

Join Our Community

104,000FansLike
32,122FollowersFollow

Trending

The Outer Worlds 2 Previews: A Sequel Better Than Original RPG In Every Way

A plethora of The Outer Worlds 2 previews have come forward, suggesting Obisidian has crafted a masterpiece that surpasses the original.

Resident Evil 9 Features A Third-Person Mode Because RE7 Terrified The Fandom

The director of Resident Evil 9 has revealed that the game includes a third-person mode because RE7 was too scary.

Hideo Kojima Was Offered the Chance to Direct the Death Stranding Movie

A24 Films boss revealed that he approached Hideo Kojima to direct the upcoming live-action adaptation of Death Stranding, but he was denied.

Capcom Is Considering Releasing A Resident Evil 9 Requiem Demo For Public

In an interview, the RE9 game director has stated that Capcom is considering launching the Resident Evil Requiem demo to the public.

Insider Claims Gaming Consoles Won’t See Real Ray Tracing For Another 2 Decades

An insider has stated that uncompromised ray tracing is still twenty years away for mainstream gaming consoles.