FF7 Rebirth Producer Credits Seamless World To PS5 Exclusivity

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"Game Design Would Have Regressed Without Exclusivity"

Story Highlight
  • Final Fantasy 7 Rebirth offers a massive open world.
  • The producer believes that the seamless world in the game was only possible due to PS5 exclusivity.
  • If the game had been released on multiple platforms, it could have regressed significantly.

Final Fantasy 7 Rebirth debuted as the second highest-rated game in the franchise last month, scoring over 90 on Metacritic. The game has been praised for multiple reasons, one of which is the seamless open world.

With next to no loading screens, exploration is a joy in Final Fantasy 7 Rebirth. According to the producer, the credit for this feature can be given to the PS5 exclusivity since a multiplatform release would have led to a different game design.

Why it matters: Final Fantasy has been an important series for PlayStation since its inception. Square Enix is also a close partner, with both gaming giants working closely together on recent releases.

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During a recent interview with the Washington Post, producer Yoshinori Kitase talked about the game’s open-world setting. He highlighted the benefits of development for a single platform.

For Final Fantasy 7 Rebirth, focusing on the PS5 allowed the team to push for a seamless open world.

Had it not been on a single platform, the world map would not be seamless, and game design may have had to regress significantly.

-Yoshinori Kitase

Similar statements were made by Square Enix last year when it claimed Final Fantasy 16 would showcase the PS5’s power.

According to Yoshinori Kitase, the game would not have turned out the same if it had targeted all platforms from the beginning. While he did not go into too many details, he stated that this could involve changing the game design at its core.

With Square Enix developing exclusive titles for the PS5 since 2020, the gaming giant has likely become accustomed to the hardware. Therefore, it finds this exclusivity strategy beneficial in the long run.

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The vice president of second and third-party content at PlayStation has stated that the decision to develop Final Fantasy 7 Rebirth exclusively for PS5 was mutually desired as it allowed the developers to bring the most to their fans.

Therefore, both PlayStation and Square Enix had much to gain from this partnership. For Square Enix, this resulted in better marketing, an exclusivity fee, and the ability to focus development on a single platform.

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