- Unreal Engine 5 has faced heavy criticism due to widespread performance issues in games.
- Epic Games CEO Tim Sweeney has addressed these concerns directly.
- He explained that most problems arise because developers leave optimization for low-end hardware until the very end of development.
Unreal Engine 5 is perhaps the most controversial engine in the industry. While it allows games to look absolutely stunning, it also comes with major problems. Nearly every game developed on it has suffered from noticeable performance issues.
Metal Gear Solid 3 Remake is the latest title built on UE5, and its poor performance has only added fuel to the criticism surrounding the engine. However, Epic Games CEO Tim Sweeney argues that these issues are not caused by Unreal Engine 5 itself but by developers failing to properly optimize their games.
Why it matters: Developers are chasing Unreal Engine 5 for its incredible potential, but many of their games end up plagued with severe performance issues.
In an interview with This Is Game, Tim Sweeney, the CEO of Epic Games, explained the real issue behind games facing severe performance problems. While all of these titles share one thing in common: being developed with Unreal Engine 5. However, Sweeney believes the engine itself is not to blame.
According to him, the real problem lies in developers failing to optimize properly. He explained that many studios start by building their games for high-end hardware and only shift to optimizing for lower-end systems at the final stages, leaving them with little time to refine performance.
The primary reason Unreal Engine 5-based games don’t run smoothly on certain PCs or GPUs is the development process. Many developers begin by developing games for high-end hardware, then optimize and test on lower-spec devices in the final stages.
Sweeney believes that optimization isn’t an easy task; it is a very difficult one, and that is exactly why it should be implemented early in the development process.
While Unreal Engine 5 has faced plenty of criticism, what Sweeney said makes a lot of sense, and developers should definitely take note.
He further explained that Epic Games plans to address this issue with two main approaches: strengthening support for the engine and providing better training for developers.
What are your thoughts on Tim Sweeney’s statement? Do you agree with him? Let us know in the comments section below, or join the official Tech4Gamers forums for discussion.
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[News Editor]
Obaid is pursuing a Law degree while working as a content writer. He has worked as a gaming writer for over three years because of his passion for the medium and reporting the latest updates in the industry. Having played hundreds of games, Obaid finds himself coming back to Elden Ring, Cyberpunk 2077, and Red Dead Redemption 2, with these games being among his favorites. He has also been mentioned on highly regarded websites, such as Wccftech, Metro UK, PS Lifestyle, GamePressure, VGC, and Gamespot.