Clair Obscur Producer: Studio To Stay Small For Future Projects Despite RPG’s Immense Success

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The Studio Will Maintain Its Current Structure Instead of Mass Hiring Developers!

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  • Clair Obscur: Expedition 33 producer François Meurisse claims that Sandfall Interactive will continue to have a small team of developers. 
  • So, fewer than 50 people on board would focus on the studio’s next project, which also includes a sequel to the successful RPG.
  • The producer argues that many games, including Half-Life 2 and Zelda: Ocarina of Time, have thrived with small teams.

From becoming the highest-rated entry of 2025 to selling like hotcakes, Clair Obscur has won a lot of accolades. The producer says the small, focused team was key—not just the budget or innovation.

So, producer Francois Meurisse says that Sandfall Interactive will continue to have a small yet talented team for its future projects, including a Clair Obscur sequel. The studio will avoid growing and stick with fewer than 50 people because of its significant benefits. 

Why it matters: Clair Obscur’s success proves small, cohesive teams can outperform bloated studios.

clair obscur
Clair Obscur’s studio wants to keep a small team moving forward.

In an interview with GamesIndustry, the game’s producer said Sandfall wants to keep the agility and creativity of a small, passionate team for future projects.

For now, our vision would be to stick to a close team working in the same city with less than 50 people on board, focusing on one project after another.

Francois Meurisse highlights that some of the best games in the industry were crafted by a small group, including Half-Life 2 and Zelda: Ocarina of Time. That kind of size just allows the studio to focus on creativity, good decisions, and smooth communication.

We want to keep the organisation that made us successful.

Clair Obscur Expedition 33
Clair Obscur: Expedition 33 has been praised by developers and players alike.

The Clair Obscur director also previously claimed that developers should make games that they play themselves to be successful. The RPG has been touted to be the perfect mix between AAA ambition and AA budget.

Do you think Sandfall Interactive will be able to maintain a tight-knit, small team of developers instead of expanding for future projects? Let us know your thoughts in the comments below, or join the discussion on the Tech4Gamers forum.

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