CDPR Switched To Unreal Engine 5 For Witcher 4 As REDengine Was Holding Them Back

Expert Verified By

Devs Are Trying Their Level Best To Achieve A 60FPS Experience!

Story Highlight
  • REDengine was limiting CDPR’s production, which is why they shifted to Unreal Engine 5.
  • The engine also couldn’t handle multiplayer, which was another major factor in the decision-making process.
  • Currently, the devs are doing their best to achieve a 60 FPS mode for the game.

While still a tech demo, CDPR’s latest showcase of Witcher 4’s gameplay has made waves in the gaming community as the developer studio once again sets new visual standards for open-world games.

Aside from great visuals, CDPR has finally revealed the big decision behind their shift from their proprietary engine. According to them, REDengine was holding them back in the production segment and was limiting their progress in the direction they were headed.

Why it matters: Even the most prominent developers are ditching their in-house engine for Unreal Engine 5, showcasing how much potential and convenience it has. 

In a new interview with Digital Foundry, Charles Tremblay, VP of Technology at CDPR, stated that the studio intends to become a multi-project studio. However, REDengine wasn’t built for that scenario

Like any other proprietary engine, REDengine is also highly specialised and comes with its own set of problems when the scale is pushed beyond.  

Moreover, they also wanted to extend to multiplayer, and REDengine isn’t built for that.

Unreal Engine 5 development is significantly easier to handle and offers better asset streaming, among other advantages. CDPR has also made adjustments and collaborated with Epic Games to further improve the engine.

The Witcher 4 Switch 2
A The Witcher 4 Port Is Possible For Switch 2, Says Tech Experts

As such, expect Witcher 4 to be the best game built on Unreal Engine 5.

Beyond that, CDPR has also revealed their key goals for the Witcher 4, which involve a 60 FPS gameplay. Currently, achieving that target is at the top of their list. They say they’ll work as hard as they can to achieve this goal and don’t want to return to the 30 FPS experience.

Witcher 4 will also be a console-first experience, especially seeing how Cyberpunk 2077 suffered on the consoles at release. They’d rather scale up from the console to a PC experience rather than scale down from a PC.

What are your thoughts on this decision by CDPR? Do you think that they will be able to achieve 60 FPS for Witcher 3 on consoles? Let us know in the comments below or at the official Tech4Gamers.

Was our article helpful? 👨‍💻

Thank you! Please share your positive feedback. 🔋

How could we improve this post? Please Help us. 😔

Gear Up For Latest News

Get exclusive gaming & tech news before it drops. Sign up today!

Join Our Community

Still having issues? Join the Tech4Gamers Forum for expert help and community support!

Latest News

Join Our Community

104,000FansLike
32,122FollowersFollow

Trending

Battlefield 6 Won’t Have A Server Browser As The Game Uses AI Bots To Populate Empty Matches

In a new interview, Battlefield 6 developers confirmed that the game will be using AI bots to populate servers that don't have enough players.

ARCTIC Expands P Pro Series With Powerful New P14 Pro Fans

ARCTIC introduces P14 Pro 140mm fans with quieter performance, high airflow, and up to 50% discounts. Ideal for custom PC builds.

Battlefield 6 To Get New Content More Frequently Than BF 2042, Teases Devs

Battlefield 6 developers have teased in an interview that it will get new content and seasonal events more frequently than Battlefield 2042.

Run AI Locally: Nvidia GeForce RTX with 16GB VRAM Makes It Possible

Thanks to the collaboration of Nvidia and OpenAI, you can now run AI locally if you have a Nvidia GeForce RTX or RTX Pro graphics card.

Frustrated Investors Demand Government Intervention in 11 bit Situation and Cancellation of Project 8

Following the cancellation of Project 8, investors are ready to take legal action against 11 Bit Studios for not being transparent.