Cyberpunk 2’s Associate Director Says Half Of Its Quest Team Consists Of Former Modders

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The Studio Has Always Had A Deep Connection With Modders!

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  • Cyberpunk 2077 former quest design lead says almost half of the sequel’s quest team are former modders.
  • He says that modding is a great gateway into actual game development, giving fans crucial experience.
  • Some of the studio’s developers started making mods as early as the Witcher 2 days.

CD Projekt Red has built a strong relationship with its games’ modding communities over the years. The studio has recently highlighted their importance in helping build Cyberpunk 2077 into the behemoth it is today, as well as their contributions to the upcoming sequel.

In the latest RedStreams, CDPR revealed that it has consulted multiple major mod creators to improve the Cyberpunk franchise and teamed up with mod.io over the years.

In fact, the game’s former quest design lead and the sequel’s associate director, Pawel Sasko, says half of Cyberpunk 2’s quest team is made up of former modders.

Why it matters: CDPR is known for great mod support across multiple IPs, with Witcher 3 and Cyberpunk 2077 enjoying some of the best modding communities in gaming. The studio argues that hiring modders is the best way to scout out talented fans with proper experience.

Pawel Sasko argued on stream that many modders were initially simple players who understood CDPR games and had a deep passion for them. They eventually got into customizing them with mods and earned crucial experience at the same time. 

We actually hired so many modders. I would say, at this point, half of the quest team is all former modders.

-Cyberpunk 2’s  Associate Director, Pawel Sasko.

These modders both had the passion and the talent for game development, so CDPR has always been quick to scoop them in for its franchises. Pawel explains that modding lets players learn how games are made, which opens a gateway for them into development.

For me, this is a foot-in-the-door technique, and a gateway into game dev.

CDPR is working on various projects in multiple franchises at the same time.
CDPR is working on various projects in multiple franchises at the same time.

CDPR boasts staff that started making mods for games as early as The Witcher 2.

Regardless, many other game companies like Valve have adopted similar strategies of hiring modders and produced genre-defining successes in the process.

Do you think CDPR hiring all these modders as permanent developers will help the studio ensure the future of its franchises? Should other studios adopt the same strategy? Let us know your thoughts in the comments below, or join the discussion on the Tech4Gamers forum.

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