Most Of The Callisto Protocol Devs Have Now Been Laid Off

Expert Verified By

Layoffs Will Not Impact Any Ongoing Projects!

Story Highlight
  • Krafton has revealed that there has been a significant headcount reduction in the Striking Distance team.
  • The former concept art director says that most of the Callisto Protocol developers have been laid off.
  • The studio is continuing to work normally on other projects despite the change.

The Callisto Protocol seemed like the spiritual successor to the Dead Space games when it was first revealed. However, the game was quite underwhelming in most areas, especially the gameplay, and even let Kratfton down in terms of sales.

Now, it has been revealed that most of the developers at Striking Distance Studios who worked on The Callisto Protocol have been laid off by the parent company Krafton.

Why it matters: The game had a solid base that could’ve turned into something special, but it failed to capitalize on those elements. As such, the studio is now looking to restructure by reducing the headcount. 

The Callisto Protocol Layoffs
Most of the developers who worked on The Callisto Protocol have been laid off.

The report first emerged when the studio’s former director of concept art posted on Linkedin stating that most of the developers had been laid off. It was later confirmed by Krafton in a statement with PC Gamer

Striking Distance Studios has reduced the size of its team to remain agile. The studio remains operational, and these changes will not impact any planned ongoing support.

Despite not sharing an exact figure, the company confirmed that it has significantly reduced the number of people at Striking Distance Studios. It said that the move was necessary for a sustainable environment, the studio will remain operational, and layoffs won’t affect any ongoing projects.

Callisto protocol
The Callisto Protocol was a very underwhelming release.

This is the second time we’ve witnessed layoffs at Striking Distance Studios. Glen Schofield, the creator of Dead Space, also left the studio after the game’s failure. However, despite the changes, the studio is continuing to work on other projects.

As of last year, it was revealed that the studio is working on an unannounced title based on Unreal Engine 5. This new development suggests that the game is still in the works despite the reduction in headcount

What are your thoughts on The Callisto Procotol studio laying off most of its developers? Let us know your opinions in the comments or join the discussion on the official Tech4Gamers Forum

Was our article helpful? 👨‍💻

Thank you! Please share your positive feedback. 🔋

How could we improve this post? Please Help us. 😔

Gear Up For Latest News

Get exclusive gaming & tech news before it drops. Sign up today!

Join Our Community

Still having issues? Join the Tech4Gamers Forum for expert help and community support!

Latest News

Join Our Community

104,000FansLike
32,122FollowersFollow

Trending

COLORFUL Rimbook L1 Launches as a Lightweight Laptop for Creators

COLORFUL Rimbook L1 offers Intel i5 performance, slim design, and fast connectivity for just $399. Ideal for creators and professionals.

Cronos: The New Dawn’s Protagonist Is A Woman Because That’s Simply “More Interesting,” Says Director

The director of Cronos: The New Dawn, Jacek Zieba, confirms that the game's protagonist is a woman, but not because of any hidden agendas.

Sony Pays Highest Salary Among Japanese Game Companies, Despite Nintendo’s Dominance

A new report has revealed that Sony is the highest-paying game company in Japan, despite Nintendo being more successful.

Xbox Dominates PlayStation’s Q2 2025 Best-Sellers, Claiming 60% Of The Top 10 Titles

Sales chart reveals that 6 out of 10 best-selling titles of PlayStation in Q2 of 2025 were published by none other than Xbox.

The Last of Us Dev Believes Pursuit of Realism Is Ruining Gaming

A former Naughty Dog developer believes ultra realism and AAA budgets are doing more harm than good to the gaming industry.