Callisto Protocol Reportedly Sold 7 Million Copies But Was Still Considered A Failure

Expert Verified By

10 Million Sales Is The Bare Minimum For AAA Games These Days!

Story Highlight
  • Callisto Protocol director said that the game has sold around 7 million copies.
  • However, the publisher Krafton didn’t even estimate 2 million sales within the first year of its release.
  • Callisto Protocol was a letdown in the publisher’s eyes, with the studio Striking Distance having faced layoffs earlier this year.

Made by the creator of Dead Space and regarded as its spiritual successor, Callisto Protocol failed to live up to his earlier work.

The game’s publisher, Krafton, also considered it a huge letdown, as it missed its 5 million sales mark. Following this claimed failure, Krafton laid off most of the Striking Distance team, the studio behind the game.

Interestingly, Glen Schoefield, the director behind the game, had other claims. According to him, Callisto Protocol sold around 7 million copies, which is more than three times the amount of sales that Krafton had previously expected.

Why it matters: There’s a huge disparity in the sales figures reported by the director and Krafton themselves. If a game is still considered a failure even after 7 million sales, then the industry is ruined.

Glen Schoefield recently discussed Callisto Protocol in a podcast with The Game Business, admitting that they pushed out a rough release, which led to the negative reception. Still, over time, the team worked and redeemed themselves with DLCs and 86 patches until the game was in a playable condition.

Still, the game went on to sell around 7 million copies, and Schoefield confirmed that his sources were pretty accurate. Additionally, he noted that the total downloads were significantly higher, which may be attributed to the title’s availability on Game Pass.

Sony PlayStation
Ex-PlayStation Boss Says That 10 Million Sales For AAA Games Is An Ordinary Benchmark

Initially, Krafton targeted 5 million sales for the game but lowered their estimates to 2 million within just a year, which led to the belief that the game was a flop.

It’s quite possible that the game went on to sell several million copies after its updates and Final Transmission DLC. Callisto Protocol had a budget of $162 million, and as Schoefield says, Krafton recovered the development budget and made well over that. 

Still, the layoffs at Striking Distance studio came earlier this year, which doesn’t make sense.

What are your thoughts on this story? Let us know in the comments below, or at the official Tech4Gamers Forums.

Was our article helpful? 👨‍💻

Thank you! Please share your positive feedback. 🔋

How could we improve this post? Please Help us. 😔

Gear Up For Latest News

Get exclusive gaming & tech news before it drops. Sign up today!

Join Our Community

Still having issues? Join the Tech4Gamers Forum for expert help and community support!

Latest News

Join Our Community

104,000FansLike
32,122FollowersFollow

Trending

Activision Confirms Black Ops 6 Content Carryover to Black Ops 7, But Fans Aren’t Happy

Activision has confirmed that the previous title's content will be carried over to Black Ops 7, and fans are criticising this decision.

Valve Steam Console Potentially Spotted With Custom AMD Hawk Point 2 SoC & RDNA 3 GPU

The Valve Fremont has surfaced with specs that make the rumors of a home console from the company seem increasingly plausible

PS5 Outsells PSP, Set To Catch Game Boy Advance Sales Figures Soon

The PS5 has managed to cross the original PSP's sales and is now on track to become among the best-selling consoles of all time.

Dead Space Creator 100% Behind AI; Now Using It For Next Project

Dead Space creator Glenn Schofield has already embraced AI, praising it as an asset to the game development industry.

Team Group Launches T-CREATE EXPERT CKD DDR5 Memory

Team Group introduces the T-CREATE EXPERT CKD DDR5 memory with 7200MHz speed, CKD stability, up to 256GB capacity, and efficient cooling.