Battlefield 6 Unique Destruction Won’t Be Possible In Generic Engines Like UE5, Says Lead Producer

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"Our Studios Are Used To Frostbite!"

Story Highlight
  • Battlefield 6’s multiplayer reveal featured immense destruction, surprising the fandom. 
  • Dice’s lead producer has revealed that this type of destruction won’t be possible on UE5. 
  • He thinks that Unreal Engine 5 is generic, so it is better for them to stick to Frostbite.

Battlefield 6 took the internet by storm with its multiplayer reveal trailer. The gameplay was so good that the majority of the fandom was surprised. The developer has been promising that the destruction would be back and better, and it seems like it wouldn’t have been possible in Unreal Engine 5. 

The game’s destruction so far looks pretty good, and there is still plenty of time for the developer to polish it further. It would be fair to say destruction is its main thing. However, according to the Dice Lead Producer, the destruction that Battlefield 6 features wouldn’t have been possible on a generic engine like UE5

Why it matters: Not every game needs to be developed by Unreal Engine 5, and that’s fine. In-house engines can exceed expectations, as proven by Rage, Decima, and Frostbite. 

Battlefield 6
Battlefield 6 Unique Destruction May Not Have Been Possible In UE5

The Lead Producer of Dice, David Sirland, revealed in a recent interview with 3djuegos that Battlefield 6 features some unique destruction, which is only possible to create using the in-house Frostbite engine

This kind of destruction, what we do, isn’t possible in a generic engine [UE5]. Frostbite is tailor-made for this, and we’re tailoring the game for the engine.

-David Sirland

A lot of developers are currently following the trend of making games using Unreal Engine 5. It is a solid platform to develop games on, but the graphical fidelity comes with a cost, stutters, a lot of stutters, sometimes. 

CD Projekt Red is working with Epic Games to solve the stuttering issue of Unreal Engine 5 so its game The Witcher 4 could be free from any performance hurdle. 

That said, the developer’s decision to stick to Frostbite seems perfect as it understands its in-house engine better than anyone. 

Our studios are used to Frostbite, and our studios have engineers who are knowledgeable about the engine, so we work together.

Do you think UE5 is a generic engine? Share your thoughts with us in the comments section below or join the official Tech4Gamers forums.

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