Battlefield 6 Unique Destruction Won’t Be Possible In Generic Engines Like UE5, Says Lead Producer

Expert Verified By

"Our Studios Are Used To Frostbite!"

Story Highlight
  • Battlefield 6’s multiplayer reveal featured immense destruction, surprising the fandom. 
  • Dice’s lead producer has revealed that this type of destruction won’t be possible on UE5. 
  • He thinks that Unreal Engine 5 is generic, so it is better for them to stick to Frostbite.

Battlefield 6 took the internet by storm with its multiplayer reveal trailer. The gameplay was so good that the majority of the fandom was surprised. The developer has been promising that the destruction would be back and better, and it seems like it wouldn’t have been possible in Unreal Engine 5. 

The game’s destruction so far looks pretty good, and there is still plenty of time for the developer to polish it further. It would be fair to say destruction is its main thing. However, according to the Dice Lead Producer, the destruction that Battlefield 6 features wouldn’t have been possible on a generic engine like UE5

Why it matters: Not every game needs to be developed by Unreal Engine 5, and that’s fine. In-house engines can exceed expectations, as proven by Rage, Decima, and Frostbite. 

Battlefield 6
Battlefield 6 Unique Destruction May Not Have Been Possible In UE5

The Lead Producer of Dice, David Sirland, revealed in a recent interview with 3djuegos that Battlefield 6 features some unique destruction, which is only possible to create using the in-house Frostbite engine

This kind of destruction, what we do, isn’t possible in a generic engine [UE5]. Frostbite is tailor-made for this, and we’re tailoring the game for the engine.

-David Sirland

A lot of developers are currently following the trend of making games using Unreal Engine 5. It is a solid platform to develop games on, but the graphical fidelity comes with a cost, stutters, a lot of stutters, sometimes. 

CD Projekt Red is working with Epic Games to solve the stuttering issue of Unreal Engine 5 so its game The Witcher 4 could be free from any performance hurdle. 

That said, the developer’s decision to stick to Frostbite seems perfect as it understands its in-house engine better than anyone. 

Our studios are used to Frostbite, and our studios have engineers who are knowledgeable about the engine, so we work together.

Do you think UE5 is a generic engine? Share your thoughts with us in the comments section below or join the official Tech4Gamers forums.

Was our article helpful? 👨‍💻

Thank you! Please share your positive feedback. 🔋

How could we improve this post? Please Help us. 😔

Gear Up For Latest News

Get exclusive gaming & tech news before it drops. Sign up today!

Join Our Community

Still having issues? Join the Tech4Gamers Forum for expert help and community support!

Latest News

Join Our Community

104,000FansLike
32,122FollowersFollow

Trending

DLSS 5 Is More AI Image Enhancement Than Rendering Breakthrough, NVIDIA Confirms

Nvidia confirms that DLSS 5 isn't image rendering; instead, it takes a 2D frame with motion vectors and enhances it using AI.

Intel Announces 10% Price Increase For It’s Consumer CPUs

According to a report from ETNews, Intel is planning to raise the price of it's consumer CPUs by 10% by the end of the march.

Crimson Desert Has Sold 2 Million Copies In Less Than 24 Hours

Crimson Desert has sold 2 million copies in less than a day, and Pearl Abyss is working to make updates based on fan feedback.

Crimson Desert Has Fallen Behind Dragon Age The Veilguard in Positive Steam Reviews

Comparing both RPGs, Crimson Desert is now lagging behind Dragon Age Veilguard in terms of positive reviews on Steam.

“Insane Scale”- A Reviewer Spent 205 Hours In Crimson Desert And Still Isn’t Halfway Through

Blaine Smith revealed that he isn't even halfway through achieving 100% completion in all areas of Crimson Desert, after spending 205 hours.