Assassin’s Creed Shadows Is The First AC Game To Use Ray Tracing

Expert Verified By

Ray Traced Global Illumination Will Transform In-Game Lighting!

Story Highlight
  • Assassin’s Creed Shadows won’t be released on last-generation hardware.
  • It features various visual enhancements, including ray-traced global illumination.
  • This is also the first time Assassin’s Creed is making use of these enhancements.

Assassin’s Creed Shadows caught everyone’s attention after its in-game and gameplay trailers during the Xbox Showcase and Ubisoft Forward. The game proved exciting for many around the world because the graphics seemed to be a major step up over last year’s offering.

According to a new report, Assassin’s Creed Shadows has made leaps in several key areas. The game is even said to feature RTGI(ray tracing global illumination).

Why it matters: Ubisoft-published games, including Avatar Frontiers of Pandora and Star Wars Outlaws, already use the technology extensively. Therefore, it was high time Assassin’s Creed joined the club.

Digital Foundry discussed the various technical aspects of Ubisoft’s gameplay premiere for Assassin’s Creed Shadows. The team highlighted how much better this entry looks compared to anything that has come in the past, with ray-traced global illumination being the icing on top.

Ubisoft’s upgraded Anvil engine now supports this technology by default, though Digital Foundry concludes that probe-based RTGI is utilized here instead of per-pixel RTGI due to lighting leaks from the light-occluded areas.

The same implementation was used in games like Star Wars Jedi: Survivor and Skull and Bones, producing solid results. On the other hand, Ubisoft mostly relies on-screen space reflections.

The shadows are also comparable to past Assassin’s Creed releases, but the overall visual look of this Japanese-era entry is solid. Moreover, the game’s textures are very detailed.

Assassin's Creed Shadows
Assassin’s Creed Shadows Features Two Playable Characters

Assassin’s Creed Shadows is said to be running at native 4K and 30FPS in this demo build. While this demo was likely played on a PC, Digital Foundry estimates that the game will be able to aim for 60FPS once it arrives on consoles.

This has also been hinted at in past leaks.

All in all, Ubisoft seems to have provided a much-needed graphical upgrade for Assassin’s Creed fans. This is also the first time Assassin’s Creed is skipping last-generation hardware, so the platform switch is further demonstrated by the new visuals.

In the future, fans can expect to learn more about all the visual enhancements Ubisoft has been working on as it continues to build excitement for the November release.

Was our article helpful? 👨‍💻

Thank you! Please share your positive feedback. 🔋

How could we improve this post? Please Help us. 😔

Gear Up For Latest News

Get exclusive gaming & tech news before it drops. Sign up today!

Join Our Community

Still having issues? Join the Tech4Gamers Forum for expert help and community support!

Latest News

Join Our Community

104,000FansLike
32,122FollowersFollow

Trending

Intergalactic Actress Praises Neil Druckmann; Calls Him Video Game God

Intergalactic actress, Tati Gabrielle says working with Neil Druckmann is a dream come true and that the director is a video game God.

Dragon Age: The Veilguard Director Blames “Hate Campaign” For RPG’s Failure

The director behind Dragon Age: The Veilguard recently addressed the wave of criticism coming the series' way after the latest entry.

PS5 Pro With PSSR Can’t Maintain 60 FPS In Space Marine 2

Sony's latest PS5 Pro is unable to maintain 60 FPS in Warhammer 40k: Space Marine 2, even with PSSR enabled.

Xbox Will Only Release Exclusives If It Doesn’t Have Resources For PS5 Port, Says Insider

Xbox has completely changed its strategy, pursuing exclusives only when a multiplatform release isn't feasible from the beginning.

Cyberpunk 2077 PS5 Pro Patch Unlikely; Due To Limited Visual Improvements on Console

Analysts has commented on the lack of a PS5 Pro patch for Cyberpunk 2077, concluding that image quality can't be improved much furter.