- Ubisoft has revealed more information about Assassin’s Creed Shadows gameplay, mainly highlighting the importance of parkour.
- Parkour has been a staple of the series, and it seems to have evolved a lot in the upcoming title.
- Naoe is the true parkour master, so she may already be the preferred character for many.
Assassin’s Creed Shadows has seen an insane amount of criticism ever since it was revealed to the fandom. The Janapese fandom was triggered by Ubisoft featuring a black samurai lead instead of many other notable figures of the time.
Due to that, Yasuke became a national issue in Japan, and the controversy continued for a long time. Recently, the criticism has been reduced, mainly because the game was delayed. Now that it is nearing its release window, new gameplay footage has been revealed, showcasing significant improvement.
Why it matters: While Assassin’s Creed Shadows was criticized for Yasuke, its gameplay wasn’t that appealing either. However, delaying the title has given Ubisoft enough time to improve it a lot.
The developer has released a thorough overview of the in-game parkour and it isn’t going to be something simple. There seems to be skill involved when parkouring, which sounds appealing.
In our game, holding down the parkour up button like it’s a gas pedal is not the optimal way to do parkour. Discerning which button does what is necessary to maximize a great parkour flow and keep your momentum.
-Simon
Parkour has been the series’ staple for a long time, and it seems like Ubisoft is evolving it with the upcoming entry. Dodge has also been merged with parkour, which helps unlock a plethora of different moves.
There will be fall damage in-game, but players will now be able to minimize it by using a mechanic called “Recovery Roll.” Upon jumping from high places players will be able to trigger the Igan Recovery Roll by simply pressing the parkour button before the impact.
Thanks to the addition of a dodge mechanic in parkour, players can dodge near the ledge and transition into parkour down traversal. This would allow players to keep a low profile and stay stealthy.
There are just so many more mechanics that you would be able to use, such as the grappling hook, which, as per Simon, “any proper Shinobi game needs.” The grappling hook is like a natural extension of Naoe’s parkour flow.
Also, there are some advanced parkour moves such as Stance Dodges, Wall Run Eject, Parkour Down: Backward Dodge, Parkour Down: High Structure Safety, and Unclimbable Surfaces.
All of these special moves seem pretty interesting. Given how much criticism Assassin’s Creed Shadows has received, this new detailed reveal from Ubisoft paints a positive picture of its gameplay.
What do you think of parkour in AC Shadows? Which part of it did you like the most? Share your thoughts with us in the comments section below or join the discussion on the official Teh4Gamers forums.
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[News Editor]
Obaid is pursuing a Law degree while working as a content writer. He has worked as a gaming writer for over three years because of his passion for the medium and reporting the latest updates in the industry. Having played hundreds of games, Obaid finds himself coming back to Elden Ring, Cyberpunk 2077, and Red Dead Redemption 2, with these games being among his favorites. He has also been mentioned on highly regarded websites, such as Wccftech, Metro UK, PS Lifestyle, GamePressure, VGC, and Gamespot.