Anthem Was Reportedly Created In Just 15 Months

Expert Verified By

Anthem Needed More Time!

Anthem was a new IP from the legendary developer behind the Mass Effect and Dragon Age franchises. With incredible flight, an expansive world, and promises for future support, audiences were instantly curious to learn more about Bioware’s ambitions with the game.

Unfortunately, Bioware was never able to fully realize this ambition. While it is clear that Anthem did not have the smoothest development, a recent tweet from a former developer on the project explains much of what went wrong with the game.

According to Ian Saterdalen, Anthem was created in just 15 months.

Why it matters: Game development is challenging and takes several years, in the case of AAA titles. As such, it is shocking that Bioware was given less than two full years to create the game.

The developer further revealed that much of the team was working overtime in the year leading up to the launch. According to Ian Saterdalen’s tweet, he and many other developers often worked as much as 90 hours a week.

Despite its promising setting and exceptional flight mechanics, Anthem failed to deliver on many fronts. The game launched in a buggy state and lacked content for an online-focused title intended to keep players engaged for as long as possible.

Following Anthem’s release, it was reported that Bioware struggled to work with the Frostbite engine. Despite the engine’s technical capabilities, it proved a hurdle for the team and Anthem in the long run.

With the poor reception and criticism, Bioware planned to overhaul the game to finally realize the full potential of the world and gameplay systems. However, this overhaul was later abandoned in the wake of the pandemic, and the developer shifted focus to future projects.

Unfortunately, Anthem was not a rare case of time constraints and crunch. Recent AAA releases have also been plagued with various issues, further highlighted by the growing number of development studios apologizing days after games are released.

Nonetheless, it is impressive that the team managed to ship the game at all in 15 months. Even at its worst, Anthem’s animations and flight mechanics were commendable, and many fans hope these systems do not go to waste.

EA Motive is currently working on an open-world Iron Man game, and many are hoping that Anthem’s flight mechanics are used as a solid base for the game to utilize Bioware’s best work on Anthem.

Was our article helpful? 👨‍💻

Thank you! Please share your positive feedback. 🔋

How could we improve this post? Please Help us. 😔

Latest News

Follow Us



Rise of the Ronin Studio Lowers Revenue Forecasts After Low Sales

Koei Tecmo does not seem to be too happy with Rise of the Ronin, lowering its future revenue forecasts after this launch.

Fallout 4 Next-Gen 60FPS Console Update Coming April 25

The next-gen update for Fallout 4 was promised a while back, but it is finally heading our way later this month.

GTA 6 Publisher Take-Two Laying Off 600 Employees

Take-Two has just confirmed a new round of layoffs, canceling various projects and reducing its workforce by around 5%.

Helldivers 2 Devs Reject Crossovers To Avoid Becoming Fortnite

Helldivers 2 has become insanely popular, and the developer refuses to do crossovers as they don't want the game to become Fortnite.

GTA 6 Fanatics Willing To Spend Way Over $70 For The Game

A recent Reddit discussion has suggested that GTA 6 fans are even happy to spend double the current price to enjoy the game.