Borderlands 4 Boss Tells Critics To Code Their Own Engine; Suggests Refunds For Players With Outdated PCs

Expert Verified By

"Please Use The Refund Feature on Steam."

Story Highlight
  • Borderlands 4 has been receiving criticism from fans due to poor performance on both PC and consoles.
  • Pitchford said players whose systems can’t handle the game and won’t adjust settings should get a refund.
  • When confronted about the lack of optimization, the CEO responded by saying, “You should code your own engine.”

Borderlands 4 has faced significant backlash recently, mainly due to controversial statements made by CEO Randy Pitchford. He has repeatedly frustrated the fanbase, possibly without realizing the extent of the impact his words have had.

The game suffers from major performance issues on both PC and consoles. Rather than acknowledging these problems, Pitchford stated that the game is not intended for players using older hardware.

He went further, describing it as a “premium game made for premium gamers,” and suggested that anyone dissatisfied should refund the game, and if they think they can do better, they should code their own engine.

Why it matters: Telling players to create their own game and seek a refund if they encounter issues is not a professional response. It risks alienating the community and undermining the credibility of both the game and the company.

Gearbox CEO Asks Fans To Refund The Game
Gearbox CEO Asks Fans To Refund The Game | Source: Twitter

The CEO of Gearbox Studios, Randy Pitchford, recently stated on Twitter that if a player’s system cannot run the game properly and they are unwilling to adjust the settings to improve performance, they should refund the game rather than settle for a subpar experience.

He even claimed that Borderlands 4 is a premium game for premium gamers, a statement that many fans found highly unprofessional. The community believes that instead of addressing the game’s issues, Pitchford continues to place blame on the players.

Pitchford also mentioned that the game was in development for nearly six years. This is not an unusually short development cycle and, in fact, should have provided ample time to optimize the game as much as possible.

However, when fans pointed this out, he responded dismissively, saying, code your own engine and show us how it’s done. This reaction further fueled criticism, with many in the community calling out his lack of professionalism.

He also previously claimed that the game would be worth $350 if it were to be priced that high. However, given all the issues, this statement seems way too far-fetched.

What are your thoughts on the CEO’s approach to the community? Share your opinions in the comments below or join the discussion on the official Tech4Gamers forums.

Was our article helpful? 👨‍💻

Thank you! Please share your positive feedback. 🔋

How could we improve this post? Please Help us. 😔

Gear Up For Latest News

Get exclusive gaming & tech news before it drops. Sign up today!

Join Our Community

Still having issues? Join the Tech4Gamers Forum for expert help and community support!

Latest News

Join Our Community

104,000FansLike
32,122FollowersFollow

Trending

Exclusive Demand Soars To The Top As Xbox Launches “Player Voice” System

Xbox introduced a new Player Voice initiative to hear direct feedback from users, and exclusives quickly soared to the top of the list.

Lords of the Fallen 2 Has Officially Dropped Epic Games Store Exclusivity

Lords of the Fallen 2 is no longer obligated to be launched on the Epic Games store, according to the latest termination agreement.

PlayStation Confirms It’s Shifting Back To Exclusive First-Party Single Player Games

PlayStation has confirmed that it is shifting focus away from single-player multiplatform games, and future titles will be exclusives.

CXMT & Jiahe Jinwei Narrows Gap With Samsung, Micron & SK Hynix Using 64GB 8000MHz DDR5 Kits

Chinese memory makers are closing the gap on Samsung, SK Hynix, and Micron with high-speed 8,000 MT/s and high-capacity 64GB DDR5 modules.

Unreal Engine 5.8 Prioritizes Performance With Global Illumination For 60FPS Gameplay

Epic Games has detailed its changes to Lumen global illumination as it aims to improve Unreal Engine 5 performance across the board.