- Wuchang: Fallen Feathers received negative reviews on Steam due to intense performance issues.
- The developer improved the issue with the latest patch.
- However, new reports have shown that the patch forces players to play at a lower resolution without telling them.
Wuchang: Fallen Feathers was among the most anticipated releases of 2025, and you can see that by looking at its peak concurrent players on Steam. While some reviews gave it an unfair negative review, the game still attracted a massive number of players.
However, the majority have given it a negative review on Steam, mainly because the performance was abysmally poor. The last two patches have significantly increased performance, which seems pretty suspicious.
A new report has revealed that the Wuchang: Fallen Feathers developer improved the performance by secretly lowering the resolution.
Why it matters: If a game isn’t what it was promised to the fandom, then it is the developers’ duty to give them that instead of pulling some shenanigans that would just attract some controversy.
There have been numerous reports claiming that the developers are misleading players. It seems that the game’s developer, instead of actually improving the game, is forcing players to play at a lower resolution without informing them. Many players have also reported that they can’t play at the native resolution, despite selecting the option in the menu.
Daniel Owen, a YouTuber, has investigated such reports and proven that the developer is actually lying. Owen is using a high-end PC but chose RTX 3060 as a graphics card. He did this because the patch note mentions “supersampling resolution limits have been adjusted on select GPU models to prevent unintended performance degradation.”
This means that the resolution limits have been applied to some of the GPU models. To be more precise, Owen first tested the initial version of the game to see if such things were present before. Through testing, he concluded that the game can be played at native resolution, and performance does increase when the resolution is lowered.
However, after installing patch 1.4, the situation is different. When playing on the original version, Owen was getting around 29 FPS at 2K native resolution, but on the latest version, he is getting 37 FPS. This appears to be a performance increase, but as the resolution is lowered, the performance boost decreases.
It decreases so much that at 67, 59, and 50% resolution scaling, the performance is almost the same of the patch 1.4 with the initial one. At 100% resolution scaling, there is an 8 FPS boost, but at the other settings, the increase is only 2 FPS, which is definitely suspicious.
This means that you are not playing at the native rendering resolution, and the patch has only slightly increased performance.
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[News Editor]
Obaid is pursuing a Law degree while working as a content writer. He has worked as a gaming writer for over three years because of his passion for the medium and reporting the latest updates in the industry. Having played hundreds of games, Obaid finds himself coming back to Elden Ring, Cyberpunk 2077, and Red Dead Redemption 2, with these games being among his favorites. He has also been mentioned on highly regarded websites, such as Wccftech, Metro UK, PS Lifestyle, GamePressure, VGC, and Gamespot.