Assassin’s Creed Shadows: Ubisoft’s Minimum Of $116 Million Investment Is Yet To Break Even For The Publisher

Expert Verified By

A Seemingly Successful Title Still Couldn’t Save Ubisoft

Story Highlight
  • Assassin’s Creed Shadows was supposed to turn things around for Ubisoft.
  • The title cost a minimum of $116 million to make, yet the company posted losses of €82.6 million in the latest fiscal year.
  • As such, Assassin’s Creed Shadows was unable to break even for Ubisoft’s yearly finances.

Ubisoft’s apparent blockbuster of the year failed to save the French publisher from a deep financial hole. Assassin’s Creed Shadows received mixed reviews from critics and fans alike. Most of the players even failed to complete the game as it “burnt them out.”

With the mixed reception, many fans are even questioning if Assassin’s Creed Shadows was a success or not. So far, Ubisoft has claimed that the title was profitable, but the latest findings show that it still couldn’t save the publisher from going into the ever-deepening swamp.

Why it matters: Assassin’s Creed Shadows was supposed to be Ubisoft’s comeback from a long series of failures and setback. Even their biggest and most ambitious title failed to save its publisher, raising questions about whether they’ve lost their craft.

Assassin's Creed Shadows
Assassin’s Creed Shadows sold less than 400k copies on PC, with 1.6 million sales reported for the PS5

In their latest shareholder meeting, Ubisoft’s CEO stated that the development cost for Assassin’s Creed Shadows exceeded €100 million ($116 million in USD). This figure is a minimum at best, and the likely final cost should be significantly higher, considering how expensive AAA games have become these days.

However, the most interesting aspect of this revelation was that Ubisoft posted a deficit of €82.6 million for the financial year from April 2024 to March 2025. This implies that Assassin’s Creed Shadows wasn’t a major success in saving Ubisoft from the financial constraints it has faced for years.

The operating cost here also includes several AAA projects being developed by Ubisoft. The publisher also presented its latest cost reduction program, aiming to cut $110 million over the next two years.

Ubisoft gaming
Ubisoft received 1.16 billion euros in the new subsidiary formed with Tencent

Expect a multitude of reveals from Ubisoft soon, including the return of major franchises such as Splinter Cell, Far Cry, Ghost Recon, and Prince of Persia. With these big releases, the publisher has yet another chance to regain its once-renowned status as a developer.

What are your thoughts on this story? Let us know in the comments below or at the official Tech4Gamers Forums.

Was our article helpful? 👨‍💻

Thank you! Please share your positive feedback. 🔋

How could we improve this post? Please Help us. 😔

Gear Up For Latest News

Get exclusive gaming & tech news before it drops. Sign up today!

Join Our Community

Still having issues? Join the Tech4Gamers Forum for expert help and community support!

Latest News

Join Our Community

104,000FansLike
32,122FollowersFollow

Trending

New Leaked Document Suggests Assassin’s Creed Games Generate Nearly €100 Million From Microtransactions

Ubisoft's leaked internal documents show that the company potentially earns nearly €100 million from microtransactions in Assassin's Creed.

Prototype 3 With Alex Mercer As The Protagonist Is Rumored To Be In Active Development at Activision

A new rumor suggests that Activision is working on Prototype 3, which is in active development with Alex Mercer as the protagonist.

Resident Evil Code: Veronica Remake Reportedly Targeting Q1 2027 Release

Resident Evil Code Veronica Remake is expected to be released in Q1 2027 as part of Capcom's celebration for the series's 30th anniversary.

Xbox May Hold Another Developer Direct Later This Year, Claims Insider

A credible insider says that Xbox could host yet another Developer Direct event later in the year because of its big portfolio.

Call of Duty Studio Sledgehammer Games Is Working On An Unannounced Action RPG

Ben Wanat, an ex-creative director at Sledgehammer Games, was reportedly working on an unannounced action RPG before leaving the studio.