V Rising Interview – Mystery Surrounding Version 1.1 Keeps Increasing

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No Release Window For Version 1.1 Has Been Confirmed Yet!

Story Highlight
  • V Rising will receive a major update in 2025 after a successful 1.0 launch.
  • The developers continue to tease its fans regarding the upcoming version 1.1 as it still isn’t ready to reveal a release window.
  • However, it did reveal why there hasn’t been an Xbox version or if there is going to be a PS5 Pro patch for the game.

V Rising early access was released exclusively to PC in early 2022, and after such a positive reception, the developers officially released the game along with a PS5 version. However, the game hasn’t been patched for PS5 Pro or hasn’t even been released for Xbox yet.

The developer successfully released version 1.0, and due to that, hype regarding the upcoming update has increased a lot. Fans must be looking forward to knowing about what awaits them in the upcoming update. 

We were able to interview Jeremy Fielding, Community Manager at Stunlock Studios, the developer behind V Rising. He revealed some information about the upcoming version 1.1 and whether there will be a patch for the latest mid-gen refresh. 

V Rising
While No Release Window Foe V Rising Version 1.1 Is Confirmed Yet, It Is Set To Release In 2025
After the successful 1.0 launch, V Rising is steadily headed towards version 1.1. When exactly will the update be released in 2025? Can we get an exact release date, or a precise release window (or quarter)?

Jeremy Fielding: Sorry, gotta tease you and keep it vague. I can confidently say the patch will be released in 2025, but there are a few factors that we need to shake out to give an accurate estimate, let alone an exact date. Ask us again in a few months.

Barely anything has been revealed regarding the upcoming region in the 1.1 update. Are the devs ready to reveal the theme of this mysterious zone?

Jeremy Fielding: How dreadfully mysterious! I’m afraid I can’t reveal anything yet, but we’ve been leaving some clues around in dev blogs and interviews! Sorry if we’re being kind of snakes about the details, but we don’t want to risk poisoning the well.

I’ve noticed some returning veteran players complain about the nerfs that V Bloods have potentially experienced over the months. The gameplay in the Brutal Mode has become easier for them. Does Stunlock Studios seek to address this issue? Maybe the new update introduces even harder bosses?

Jeremy Fielding: This is one situation where returning players need to give themselves a bit more credit. Except for some adjustments to the difficulty curve (some bosses were adjusted down, but some were adjusted up) that happened after the first week or two, we haven’t really touched the difficulty of the V Bloods. Players are just getting better at the game!

Taking damage from the sun has always been a major part of V Rising's gameplay. Is it possible for an item to be added with unlimited Sun Resistance that lets you roam freely during the day without taking any damage at all?

Jeremy Fielding: There’s a Sun Resistance stat that gives you a little bit of leeway there, but we think it’s an integral part of the Vampire fantasy and don’t want to eliminate it completely.

Funny story, though. We had a set we jokingly named the ‘Twilight Set’ that used to give full sun immunity. It never made it into the game in any sense that it was available to players through normal means, but for a while, admins could summon it on private servers. I think there still might be a way to do it. It’s got a very… strappy look if you’re into that sort of thing.

For those who love to travel solo in V Rising, are there any plans to add AI companions or pets that travel alongside you and help in combat to add a tad bit more immersion in the game?

Jeremy Fielding: There were some early ideas to give ‘Vampire Familiars’ that didn’t quite pan out. If we did something like that, it would have to reinforce the Vampire fantasy and not wander too far off into other fantasies. Sometimes, keeping your game focused on what really works is a matter of restraint, so if we do add something like that, we don’t want it to feel super random, which could be really bad for immersion and communicating a clear fantasy.

One consideration was allowing you to take one of your servants with you as a sort of battle thrall, but it ended up feeling like they might often hinder boss fights that require careful attacks and decision-making. We felt it would be more frustrating than actually helpful or cool.

What about PvE raids? Players would certainly appreciate more ways and challenges to defend against hordes of NPCs attacking the castle. It would be a great feature, even on PvP servers, to add more chaos.

Jeremy Fielding: PvE raids have been a consideration since we first came up with the idea for V Rising, so I don’t think we disagree that it would be a cool feature. Well, it would be a lot of features that all add up into one cool feature, but there are problems to tackle to make it work the way we want it to.

All I can say is that it’s always on our minds, but as a feature, it does not actively have our attention right now.

Fans desire to see more diverse classes of creatures, like werewolves or humans, with distinct abilities. Have you ever considered adding playable factions or classes beyond vampires, and what would be the major challenges in implementing them?

Jeremy Fielding: The desire is there, sure, but this is a Vampire game! V Rising is about playing a Vampire, and we want to keep it that way. If anything, we’re constantly looking into ways to better accentuate that Vampire feeling, and we don’t want to lose focus on that.

We have considered it, don’t get me wrong. We consider pretty much everything that players ask us for, and we try to keep an open mind when it comes to development. Taking that route would be a huge task, though, you would have to reframe the game completely away from what it is, which right now is a game where you wake up as a Vampire, and your entire focus is drinking blood to gain power to overthrow Dracula.

If you were a Werewolf, a Vampire Hunter, or some kind of Gloomrot Experiment gone wrong, it would be a completely different game from top to bottom. Basically, it would be a huge task, practically a spinoff game in and of itself.

V Rising is not available on Xbox consoles. What are the main reasons why we haven’t seen it happen yet? Does Stunlock Studios ever plan to release it on the Xbox Series S|X?

Jeremy Fielding: One of the main reasons we didn’t develop for Xbox alongside PS5 is that there are very specific optimization requirements that require separate work to meet the standard we set for ourselves in what we want to give to our players. We could only focus on one, and the PS5 is the one that worked best for us at the time.

As for whether or not we plan to release on Xbox Series S|X, that’s something we still need to evaluate in terms of if we can spare the resources to do it. Being a small studio can be tough, constantly having to fight not to spread yourself too thin.

As a long-term goal, how do you plan to keep players engaged and avoid stagnation in a world that revolves around only vampires? Are there specific game elements you see as important for maintaining player interest?

Jeremy Fielding: We don’t really view V Rising as a game that has to maintain player interest forever, and we don’t really want you to force yourself to keep playing. If you enjoyed the experience, that’s enough for us.

Personally, I think vampires are cool as hell. I don’t view it as a limitation of our game. I view it as our strength.

Is V Rising being enhanced for the PlayStation 5 Pro console?

Jeremy Fielding: This is a maybe! Funny you ask, it’s something we’re looking into. It’s very possible we’ll be able to make some improvements for it, and I think it would be a nice treat for people who happen to pick up a Pro.

How does the content and design direction of version 1.1 align with your long-term vision for V Rising? Are there any hints you can share about what players can expect beyond this update?

Jeremy Fielding: Overall, it aligns pretty well! For 1.1 we decided to take an approach of adding content into the late-to-middle portion of the game that overall improves the experience of the game’s journey and adds in more content for the people who love our game. We’re really taking 1.1 as an opportunity to expand on the things about V Rising that our players love. We want to do it, of course, but we also view it as a way to give back to our community for supporting us all this time.

We would like to know about Stunlock Studios’ views on review bombing. Does the developer think it permanently affects the game and hurts developers’ morale? There have been instances where review bombing completely changed the games like Cyberpunk 2077 and No Man’s Sky.

Jeremy Fielding: Reviews should probably be used to give an honest review of a game that is reflective of the merits of the gameplay.

After successfully releasing version 1.0, the developer is hyping up the upcoming update, and rightfully so. Fans are highly anticipating the update, but unfortunately, there still isn’t a release window for it. 

The developer will reveal it in a few months, so it is likely to be in mid-2025. That said, the mystery keeps piling up, leaving fans with even more questions that they can’t have answers to right now. All they can do now is wait and trust the developer to meet their expectations.

Jeremy Fielding also revealed some info about the PS5 Pro patch, but nothing is confirmed right now, so don’t get your hopes too high. 

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