PS5 Pro Renders Alan Wake 2 At 864p For 60FPS Despite Hardware Upgrade

Expert Verified By

$800 For 800p Gaming Experience!

Story Highlight
  • The PS5 Pro runs Alan Wake 2 at the same 864p render resolution as the base model when targeting 60FPS.
  • Assassin’s Creed Shadows also runs at a similar internal resolution to achieve 60FPS.
  • Games like Ratchet & Clank: Rift Apart show better results.

The PS5 Pro promises three key upgrades, including new ray tracing hardware, PSSR upscaling, and a 45% raw rasterization boost.

While PlayStation did not share much more information, the team at Digital Foundry has received more details and shared initial impressions about this combination of upgrades. According to the analysts, Alan Wake 2 seems to run at the very low resolution of 864p in the PS5 Pro’s performance mode.

Why it matters: PlayStation was expected to solve the issue of low render resolutions this generation, and this was a major selling point of the mid-gen refresh.

PS5 Pro Internal Resolutions
PS5 Pro Details via Twitter Report Based On Digital Foundry’s Analysis

Digital Foundry’s latest impressions are currently limited to Patreon subscribers, but users on Twitter have shared the major discussion points from the video.

According to the report, Alan Wake 2 runs at 864p and 1260p in performance and quality modes. These are the same resolution targets used for the base console, but the new hardware relies on PSSR for the upscaling. There doesn’t seem to be any additional ray tracing in this mode either.

Digital Foundry also added that PSSR’s purpose is to improve the quality of pixels rather than the quantity. However, it’s still quite surprising that the PS5 Pro relies on such a low internal resolution after a 45% hardware upgrade.

For reference, a GeForce RTX 4070, which is said to be a rough reference point for the PS5 Pro’s GPU, can easily achieve more than 40FPS when upscaling Alan Wake 2 from 1440p to 4K.

The console results aren’t too impressive when looking at a last-gen game like The Last of Us Part 2 either. It seems this title runs at the same 1440p internal resolution as the original PS5, with the upscaling being switched from FSR to PSSR.

Another shocking result comes from Assassin’s Creed Shadows, which is said to be rendering at 864p in performance mode.

On the more positive side, a game like Ratchet and Clank: Rift Apart runs between 1440p and 1800p internally. This target is similar to the PS5’s 40FPS mode but achieves 60FPS using the new hardware, better highlighting the PS5 Pro’s capabilities.

Overall, it seems PlayStation’s latest console is a mixed bag for now. PSSR will likely decide whether it ends up being a worthy upgrade, but more testing is needed to make this conclusion.

Was our article helpful? 👨‍💻

Thank you! Please share your positive feedback. 🔋

How could we improve this post? Please Help us. 😔

Gear Up For Latest News

Get exclusive gaming & tech news before it drops. Sign up today!

Join Our Community

Still having issues? Join the Tech4Gamers Forum for expert help and community support!

Latest News

Join Our Community

104,000FansLike
32,122FollowersFollow

Trending

5 Out of 8 Major AAA Japanese Studios Already Hit Record-Breaking Share Prices This Year

Japan's AAA presence in the gaming industry has gotten stronger, as 5 of the 8 companies in the region reached record-breaking share prices.

Indiana Jones and The Great Circle Tops PlayStation Pre-Orders

With Indiana Jones and the Great Circle now available to pre-order for the PS5, the game is topping the PlayStation charts.

Rocksteady’s Next Batman Game Being Developed Using Unreal Engine 5

Rocksteady's latest job openings confirm that the team is working with Unreal Engine 5 for its next AAA project.

The Witcher 4 Won’t Be Using Generative AI For Development

CDPR says it won't use generative AI for...

Phantom Blade Devs Want To Go Back to PS1 Era Creativity In Development

Phantom Blade devs say they want to go back to the PS1 era, where creativity was important, and budgets were much more manageable.