PlayStation Defends PSN Requirement For PC, Citing Cross-Play & Progression

Expert Verified By

Devs Say PSN Accounts Bring Players Together!

Story Highlights
  • A PlayStation developer has attempted to justify the PSN requirement for PC ports.
  • Developers say it’s essential for cross-progression and cross-play and to bring players together.
  • However, this limitation makes PlayStation games inaccessible in many parts of the world.

PlayStation first introduced the PSN requirement for PC with Helldivers 2, ultimately reverting the decision due to huge backlash. However, the same requirement exists for the recent Ghost of Tsushima PC port and will be mandatory for all upcoming PlayStation PC ports.

Despite the criticism, PlayStation’s upcoming $40 hero shooter, Concord, will also require a PSN account, and the developers have even defended the decision. They say PlayStation accounts help them implement features like cross-play and cross-progression.

Why it matters: This requirement means you have to create a PlayStation ID on your PC. It also resulted in the delisting of games in regions where PlayStation doesn’t officially exist.

PlayStation PC Japan Featured
All future PlayStation ports will require a PSN ID

Talking to Eurogamer, lead character designer Jon Weisnewski stated that this implementation brings PC and PlayStation players together. It’s a layer that needs to be there for cross-play.

For us to have PC players and PlayStation 5 players together, for that cross-play and cross-progression to work, that’s a layer that needs to be there.

– Jon Weisnewski

While this statement does not directly come from PlayStation, it highlights the publisher’s approach, which is set to become the standard approach moving forward.

It is important to note that Helldivers 2, the first game impacted by this decision, did not support cross-progression. However, a major single-player title like Ghost of Tsushima 2 supports both cross-saves and cross-play.

Such a requirement can be justified when it comes to live service games. On the other hand, it makes little sense that a single-player title like God of War Ragnarok will require a PSN ID.

God of War Ragnarok
God of War Ragnarok Confirms That The PSN Requirement Is Here To Stay

Since a large audience anticipates so many PC ports, PlayStation is limiting its own player base through this decision. While Concord’s cross-play argument may make sense, the same cannot be said for other PC ports.

Nonetheless, PlayStation’s decision already seems set in stone. The PSN requirement isn’t going anywhere, leaving PC gamers in non-supported regions with barely any options. Previous ports were easy for such gamers to access, leading to plenty of success for Sony early on.

Was our article helpful? 👨‍💻

Thank you! Please share your positive feedback. 🔋

How could we improve this post? Please Help us. 😔

Gear Up For Latest News

Get exclusive gaming & tech news before it drops. Sign up today!

Join Our Community

Still having issues? Join the Tech4Gamers Forum for expert help and community support!

Latest News

Join Our Community

104,000FansLike
32,122FollowersFollow

Trending

Ubisoft Cancelled Post–Civil War Assassin’s Creed Title Last Year for Being ‘Too Controversial’

Ubisoft reportedly canceled an Assassin's Creed game last year set after the Civil War era, featuring a protagonist who was a former slave.

Nintendo Switch 2 Outpaces Original Switch by 77%, Selling 2.4 Million Units in US in 3 Months

The Nintendo Switch 2 has now surpassed 2.4 million unit sales in the US, which is 77% faster than its predecessor.

Clair Obscur: Expedition 33 Set To Receive New Content As Game Hits 5 Million Units Sold

Clair Obscur: Expedition 33 has now sold a whopping 5 million units, and new content for the RPG is also on the way.

New Silent Hill f Xbox Ad Reminds Players: You’re Buying A License, Not The Game

Xbox is marketing Silent Hill f with a tag underneath stating that you will only purchase the license to play the horror title.

Over 60% US Gamers Buy Two or Fewer Games Per Year

Only 14% of games in the US buy new games regularly, and they are the main drivers of the paid game market.