Skull And Bones Lost Creative Director Amid Troubled Development History

Expert Verified By

Third Creative Director To Leave Project!

Ubisoft’s Skull and Bones was once among some of the most anticipated titles. However, the anticipation behind the title has slowly died off after numerous delays and difficulties during development.

Last year, Skull and Bones was expected to arrive in late 2022, but the game was delayed again. Due to development issues, the game has been delayed as many as five times, which has led to various concerns.

Following a troubled development, the game has now lost its Creative Director.

Why it matters: Skull and Bones was announced six years ago, and Ubisoft is heavily invested in it. To date, Ubisoft has spent over $120 million on it, but the studio has little to show for this budget.

Skulls And Bones

Kotaku has revealed that the game has now lost its third creative director, Elisabeth Pellen.

She was sent to Ubisoft Singapore five years ago to reboot Skull and Bones, but the studio is currently dealing with a labor campaign from the country’s Creative Media and Publishing Union.

According to the report, the creative director’s time at the studio ended at short notice, and she is expected to return to Paris. Still, her work on the game ensured that Ubisoft was able to conduct a closed beta for Skull and Bones recently.

The gaming giant is targeting a launch before March 2024, but the company is not sure about this release window internally. Therefore, one last delay may not be too far-fetched.

Nonetheless, recent feedback from the closed beta has been encouraging, and Ubisoft is focused on polishing the game.

The game aims to take the solid foundation of Assassin’s Creed 4 and its naval combat, building upon it to present a multiplayer sandbox that immerses players in a memorable pirate adventure.

The studio has already spent countless years and millions on the game. Therefore, it appears to be taking care to ensure Skull and Bones does not fail to live up to the promise of a multiplayer pirate fantasy.

This is also a necessary step after the gaming giant confirmed Skull and Bones would mark its first release to be priced at $70.

Was our article helpful? 👨‍💻

Thank you! Please share your positive feedback. 🔋

How could we improve this post? Please Help us. 😔

Gear Up For Latest News

Get exclusive gaming & tech news before it drops. Sign up today!

Join Our Community

Still having issues? Join the Tech4Gamers Forum for expert help and community support!

Latest News

Join Our Community

104,000FansLike
32,122FollowersFollow

Trending

Silent Hill PT Is Being Ported To PC via A Fan Project

A native PC version of Silent Hill PT, the legendary project from Kojima, is now in development natively for PC.

PlatinumGames Will Continue Developing Bayonetta IP Despite Most Original Devs Leaving The Studio

PlatinumGames CEO reveals that the studio intends to further develop the Bayonetta IP, despite Kamiya and other OG devs leaving the studio.

PlayStation Interested In Licensing Out Classic IPs For Future Games

PlayStation is said to be accepting pitches for multiple iconic IPs in an attempt to bring them back with third-party partnerships.

Gears of War: E-Day Under Backlash After Consultancy Firm’s Name Discovered In Credits

Gears of War: E-Day is facing severe backlash online after the name of a pretty controversial consultancy firm was discovered in the credits.

Ex-PlayStation Boss Believes Only GTA 7 Will Be Able To Beat GTA 6 Success

A former PlayStation executive believes GTA 6 will be so massive that only GTA 7 might be able to beat it in the future.