Silent Hill 2 Original Artist Believes It Didn’t Need A Remake

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However, Konami Really Wanted A Remake!

Story Highlight
  • Art designer Masahiro Ito was not in favor of working on Silent Hill 2 Remake originally.
  • He believed a remake was unnecessary and rejected Konami’s pitch to work on the remake.
  • The developer later joined the project to ensure he could help preserve the original identity of this beloved classic.

Silent Hill 2 is set to return to the industry in a grand manner soon. Being remade by Bloober Team, this retelling of the iconic horror game is also receiving support from various veteran developers.

One such developer is art designer Masahiro Ito, well known for his work on Silent Hill 2. However, in a recent interview, the developer revealed that he never wanted to work on such a project.

Why it matters: Many believe remakes are killing the concept of creativity and innovation in the industry since they allow developers to fall back on the success of older projects.

After previous disappointments, a new wave of previews for Silent Hill 2 Remake has just arrived, confirming multiple new details about this revamped horror classic.

As GamesRadar reports, art designer Masahiro Ito was approached to work on the remake as far back as 2019. However, when Konami asked him, he believed there was no need to do such a thing.

Therefore, he originally rejected the idea. The developer later returned since Konami was moving on with the remake without him, and he concluded that the remake would benefit from his support.

There was the initial idea of preserving the core but giving it a new coat of paint.

-Masahiro Ito

Thanks to his and many other veteran developers’ work on the team, Konami has been able to attempt a faithful remake.

Silent Hill 2
Silent Hill 2 Looks Quite A Bit Better In Recent Footage

Masahiro Ito states that development may have ended in a different direction than initially expected, but he was able to inject the original’s core philosophies into the remake.

Masahiro Ito’s point is interesting since remakes are all the rage today. Many would argue that recently launched remakes like The Last of Us Part 1 were unnecessary, but developers seem insistent on re-releasing classics again and again.

Moreover, there’s a belief that most teams should pursue remakes to maximize profits. It’s interesting, then, to see certain developers like Masahiro Ito who still believe old classics are perfectly fine in their original form.

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