Next-Gen RTX 5090 Fails To Hit 60FPS/4K in Alan Wake 2 Without Upscaling

Expert Verified By

4K/60FPS With Path Tracing Still Not Possible Without DLSS 4!

Story Highlight
  • Even with strong specs, RTX 5090 requires DLSS for 60 FPS at 4K while using Path Tracing.
  • DLSS 4 Multi Frame Generation significantly boosts performance, enabling very high frame rates and reduced ghosting.
  • However, for many, the resulting gameplay experience is more important than the method used to achieve it.

Nvidia’s new top-of-the-line graphics card, the GeForce RTX 5090, has been announced with impressive specs and a hefty price tag of $1,999. However, running demanding games like Alan Wake 2 or Black Myth: Wukong at 60FPS in native 4K resolution with full path tracing is still difficult without utilizing DLSS.

Why it matters: This shows how modern games are becoming more and more reliant on upscaling technologies like Frame Generation. This also gives users an idea of what to expect from the RTX 5090 in terms of rasterization performance.

RTX 5090 Can't Reach 60 FPS in Alan Wake 2 Without DLSS
5090 fails to achieve 60 FPS in titles like Alan Wake 2 and Cyberpunk 2077 at 4K native with full tracing. | Source: Nvidia

The RTX 5090 comes with 32GB of GDDR7 memory and powerful processing cores, making it a strong choice for gaming at 4K. However, Alan Wake 2, known for its demanding graphics and ray tracing, struggles to hit 60 FPS at 4K without DLSS.

As games become more demanding, even the best hardware may need AI-driven solutions to provide the best performance.

To tackle these issues, Nvidia has launched DLSS 4 with Multi Frame Generation. This feature adds up to three extra frames for every regular frame, greatly improving performance. With the RTX 5090, DLSS 4 allows 4K gaming at 240 FPS with full ray tracing in supported games.

It’s important to note the challenges here. The performance issues occur when playing at 4K resolution with a high 240 Hz refresh rate, along with full path tracing. These settings are extremely demanding and serve more as a benchmark for the future than the typical setup for most gamers today.

Alan Wake 2 Jumpscares
Modern games require powerful hardware and upscaling tech like DLSS 4 for high frame rates at 4K native.

These cards are built to showcase Nvidia’s latest technologies, like the new Multi Frame Generation, to make high-end gaming possible.

If DLSS 4 can provide a smooth and visually improved experience, the method of achieving the performance, whether naturally or through AI improvements, becomes less important for most people.

Are you one of those people who think video game image quality looks better when utilizing DLSS? Let us know in the comments, or join the conversation on the Tech4Gamers forum.

Was our article helpful? 👨‍💻

Thank you! Please share your positive feedback. 🔋

How could we improve this post? Please Help us. 😔

Gear Up For Latest News

Get exclusive gaming & tech news before it drops. Sign up today!

Join Our Community

Still having issues? Join the Tech4Gamers Forum for expert help and community support!

Latest News

Join Our Community

104,000FansLike
32,122FollowersFollow

Trending

KCD2 Is Well Optimized For All Platforms, Runs At Stable 30 FPS on Xbox Series S

A recent analysis of KCD2 has revealed that the game runs pretty well on consoles, as it even maintains 30 FPS on the Xbox Series S.

Xbox Developer Direct Bigger Than Microsoft Letting On, Suggests Insider

An insider has suggested that the upcoming Xbox Developer Direct to be on a bigger scale than Microsoft is suggesting it to be.

Over 100 OG Witcher Devs Are Involved With The Witcher 4, CDPR Confirms

CD Projekt Red CEO Michal Nowakowski claims that over 100 veteran Witcher developers are involved with the upcoming The Witcher 4.

Sony Surprisingly Removes PSN Requirement From Lost Soul Aside on Steam

PSN account requirement has been removed from PlayStation's upcoming third-party release on Steam, Lost Soul Aside.

Sony Patents To Fix Latency Issues In Games By Predicting Player Inputs In Advance

Sony has recently published a new patent that will fix latency issues in games by predicting player inputs before they make them.