Bungie Reportedly Convinced Naughty Dog Not To Focus on Live Service

Expert Verified By

Bungie Helped Naughty Dog Avoid Similar Fate!

Story Highlights
  • Bungie gave Naughty Dog valuable feedback that helped it avoid the live service genre.
  • The cancellation of The Last of Us Multiplayer resulted from that feedback. 
  • Naughty Dog games have had multiplayer elements before, but going all out could’ve been risky.

Naughty Dog is one of the finest studios in the industry, with games like The Last of Us and Uncharted under its belts. While the studio has had its fair share of multiplayer offerings in the past, Bungie warned it not to delve too much into the live service genre.

Why it matters: Naughty Dog was previously developing The Last of Us Multiplayer, which was later shelved. It seems it dodged a bullet with the move, considering the market is becoming saturated and less profitable.

The Last of Us Multiplayer
Bungie was the reason behind the cancellation of The Last of Us Multiplayer.

According to Jason Schreier, Bungie gave Naughty Dog some feedback that turned out to be great, such as not going all in at a live service game. It seems that that feedback resulted in the cancellation of The Last of Us Multiplayer.

While most fans were sad that the game was cancelled, it seems to have been for the best. Naughty Dog does have multiplayer experience, but the market today is quite different, and single-player studios haven’t had the best live service games in recent years.

Some recent examples include Suicide Squad by Rocksteady, Marvel’s Avengers by Crystal Dynamics, and Redfall by Arkane Austin. However, making multiplayer a part of future games rather than an entirely separate release might not hurt.

Last of Us 2 Multiplayer
Naughty Dog hoped to break into live-service gaming.

While multiplayer modes were never the standout parts of past Uncharted games, they were still enjoyable. The original Factions also had a small but dedicated community.

The major problem seems to be that Naughty Dog would have had to dedicate too many resources to the live service project, so Bungie advised against this push. Bungie itself has been struggling recently.

This week, the studio faced major job cuts, and various team members were absorbed into PlayStation studios. As Bungie is a live service studio with plenty of experience from Destinty, its feedback might have been a blessing in disguise.

Was our article helpful? 👨‍💻

Thank you! Please share your positive feedback. 🔋

How could we improve this post? Please Help us. 😔

Gear Up For Latest News

Get exclusive gaming & tech news before it drops. Sign up today!

Join Our Community

Still having issues? Join the Tech4Gamers Forum for expert help and community support!

Latest News

Join Our Community

104,000FansLike
32,122FollowersFollow

Trending

Job Listing Confirms Sony’s Live-Service Title Fairgames Is Powered by Unreal Engine 5

Tech4Gamers came across a job listing at SIE for Fairgames, which revealed that the game is being built on Unreal Engine 5.

Intel Core Ultra 7 270K Plus Surpasses 265K by 4.2% in Geekbench Benchmarks

The Intel Core Ultra 7 270K Plus is 4.2% faster than the 265K demonstrated in a performance test by Geekbench.

Netflix Was Initially Interested in Buying EA, Disney and Fox, But Decided To Go For WB

Netflix was reportedly interested in buying EA in the first place, but then settled for Warner Bros, Fox, and Disney and their games studios.

Tomb Raider Studio Has a New Open-World Action-Adventure Project in the Works Since 2019

Eidos Montreal, studio behind Tomb Raider games is working on a new third-person action adventure game since 2019.

Ubisoft Open to Bringing Back Dual Protagonists in Future Assassin’s Creed Games; If the Story Supports It

Assassin's Creed Shadows associate game director claims Ubisoft plans to do dual protagonists in future titles if the narrative calls for it.