- Wuchang: Fallen Feathers launched to 131K concurrent players on Steam.
- Its peak player count is the highest for any Souls-like game not developed by FromSoftware.
- Despite strong sales and player numbers, the game has performance issues, including low frame rates and stuttering.
Wuchang: Fallen Feathers launched on July 24, 2025, on PC and current-gen consoles. Developed by China’s Leenzee Games, the game quickly hit 131,518 players at once on Steam, setting a new record for any souls-like title not made by FromSoftware.
In terms of concurrent players, it has now outperformed every Soulslike game except for Elden Ring and Black Myth: Wukong (if you count that as a soulslike).
Before this, Dark Souls 3 had the highest player count with around 129,000, while Sekiro: Shadows Die Twice peaked near 125,000. Wuchang beat both numbers within just a day of release.
Why it matters: Being the studio’s first game ever, it’s a serious achievement to hit those playercount numbers, despite the launch issues.
Wuchang also drew widespread attention via Xbox Game Pass, which added to its PC exposure.
However, not everything is going as planned for the developers. As it turns out, the game is a prime example of poorly optimised Unreal Engine 5 games. Steam reviews are mostly negative, with fewer than 25% being positive so far.
Many players are complaining about major problems like low frame rates, stuttering, and bugs, especially on Nvidia’s graphics cards. If players can play Black Myth: Wukong on mid-high settings with playable FPS, there’s no excuse for Wuchang to look and perform this poorly.
Regardless, Leenzee is expected to release patches soon, as the performance issues can likely be fixed with some optimisation. Since the studio is relatively small – around 160 developers – and the game runs on Unreal Engine 5, early technical hiccups aren’t too surprising.
The game also launched on Game Pass, giving it a wider audience. If the bugs get fixed, it could draw in even more players and hold its spot among Steam’s top sellers. Right now, it’s still one of the platform’s best-selling games, despite mixed player reactions.
Wuchang: Fallen Feathers hitting 131K concurrent players and outdoing all non‑FromSoftware souls‑likes shows there’s demand for new, myth‑driven titles in the genre.
If Leenzee can smooth out performance, this Chinese‑myth adventure could be a true breakout, earning both numbers and praise. Have you given the game a chance? Let us know in the comments below, or join the conversation on the Tech4Gamers forum.
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