Ubisoft Skipped Unreal Engine 5 To Give Devs Artistic Freedom In AC Shadows, Says Technical Architect

Expert Verified By

Ubisoft Reveals Why They Ditched Unreal Engine 5!

Story Highlight
  • Ubisoft skipped Unreal Engine 5 for AC Shadows due to a lack of artistic freedom.
  • The technical architect believes that Ubisoft’s AnvilNext Engine is more suitable for its developers.
  • Since Unreal Engine 5 has various problems, this sounds like the right move. 

Unreal Engine 5, released in 2022, was supposed to be the next big leap in gaming. While it does provide brilliant visuals with stunning ray-traced shadows and reflections, it has many problems, like performance issues and other inconsistencies. 

Ubisoft is one of the few studios that won’t be using the engine for its upcoming title, Assassin’s Creed Shadows. The studio says the reason behind ditching the Unreal Engine 5 is because it stifles artistic freedom.

Why it matters: Ubisoft will be using its tried and tested AnvilNext Engine for Assassin’s Creed Shadows because it enables its developers to be more creative and deliver a better experience. 

Assassin's Creed Shadows
Assassin’s Creed Shadows skipped Unreal Engine 5 as it didn’t allow artistic freedom.

Talking to Venture Beast, Ubisoft’s Technical Architect talked about the development process for their upcoming Assassin’s Creed title. He said that sticking to AnvilNext Engine allows them to give more artistic freedom to their developers. 

If you don’t control your own technology, that kind of thing is harder to do. We might not be able to give our production teams the artistic freedom that we want.

–  Pierre Fortin

Assassin's Creed Shadows
The title uses Ubisoft’s AnvilNext Engine for better optimization and dynamism.

Furthermore, Fortin said that Ubisoft takes a very different approach to game development. It uses different studios for optimizations, dynamism, and innovation, which makes its in-house engine the best choice for its projects. 

While Shadows has been in hot waters due to various reasons, this does sound like the right call by Ubisoft. Unreal Engine games are notorious for performance problems, and if Ubisoft can keep those away with its engine, it would be the right decision. 

What are your thoughts on Ubisoft skipping Unreal Engine 5 and sticking to its in-house engine? Let us know in the comments or join the discussion at the official Tech4Gamers Forum

Was our article helpful? 👨‍💻

Thank you! Please share your positive feedback. 🔋

How could we improve this post? Please Help us. 😔

Gear Up For Latest News

Get exclusive gaming & tech news before it drops. Sign up today!

Join Our Community

Still having issues? Join the Tech4Gamers Forum for expert help and community support!

Latest News

Join Our Community

104,000FansLike
32,122FollowersFollow

Trending

Six Years On, Naughty Dog Still Hasn’t Released a Major Game Since The Last of Us Part 2

Naughty Dog has mostly been radio silent this PlayStation generation, leaving fans waiting for over six years.

Saros Is Selling Below Older PlayStation Titles, Analysts Say

Saros has sold fewer copies in 2026 than games like Astro Bot and Gran Turismo 7, which launched as PS5 exclusives years ago.

Assassin’s Creed Hexe Development Reportedly Accelerated, Now Targeting June 2027

Assassin's Creed Hexe development has been accelerated and is now expected to arrive in June 2027, instead of late 2027.

Bungie Forgot People Play Games For Fun, Studio Was Toxic Says Ex-Developer

Developers who worked at Bungie brought up the toxic environment of the studio, saying that it forgot that people play games for fun. 

Sony Highlights AI Usage Once Again, Says Tech Will Unleash PlayStation

Sony devoted an entire section to how AI is helping PlayStation evolve in its report, saying that AI will unleash its true creativity.