- Tech demo of The Witcher 4 showcases how each NPC has a different reaction to Ciri.
- Earlier, CDPR promised that every NPC in the game would tell their own stories.
- The game seems like a new era of graphical fidelity and animations.
CDPR just revealed brand new Witcher 4 footage based on Unreal Engine 5.6, and it’s nothing short of a masterclass. The game breaks new boundaries of visuals and animations, but that’s just the tip of the iceberg.
Months ago, the studio said that the NPCs in Witcher 4 will have their very own identities and feel organic. This demo showcases that and reveals how each NPC is living their own story and has a different reaction to Ciri.
Why it matters: Many believed that CDPR would be the studio that would fix the issues with Unreal Engine 5, after shifting from its proprietary engine, and it seems the studio is doing just that.
In the tech demo, Ciri visits a marketplace with lots of NPCs that all react differently to her. When she enters, there’s a guard who spits at his feet in disgust. Moreover, a woman hides her child and is visibly scared of the Witcher.
Some people look at her with interest and follow her as she goes, leading to different reactions. Moreover, each NPC is doing something different as well as if they’re all living their own stories.
Now, we have seen NPCs reacting to characters before, but never with this intricacy. Also, we’ve never witnessed them seem this organic and life-like before, due to which CDPR deserves a massive shoutout.
Nonetheless, The Witcher 4 is shaping up to be something we’ve never seen before. It isn’t expected before 2027, therefore, there’s plenty of time to make things even better than they are, if that is a possibility.
What are your thoughts on the NPCs in the Witcher 4? Let us know your opinions in the comments or join the discussion at the official Tech4Gamers Forum.
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News Reporter
Abdullah is an avid gamer who primarily plays single-player titles. If you can’t find him anywhere, he’ll probably be at his desk playing The Witcher 3 for the millionth time. When he isn’t playing games, he’s either reading or writing about them.