Studios Announce AAA Games Early To Avoid Potential Cancellations, Says Dev

Expert Verified By

Too Many Games Announced Before They Are Ready!

Story Highlight
  • Many games in the industry are often announced several years before their release.
  • Such games are not in development, but studios announce them because they sometimes fear cancellations.
  • At other times, studios rely on such announcements to bounce back from a difficult period and generate excitement.

With a plethora of games finally receiving gameplay trailers and release dates several years after announcements, many have wondered why developers make such announcements several years in advance.

It’s no secret that many projects are announced well before they are ready, and fans are often upset at such moves from studios. According to a veteran developer, this is done to prevent potential cancellations of games in the worst-case scenario.

Why it matters: The Elder Scrolls 6 is one such game that immediately comes to mind. Having just begun early development, it was announced over half a decade ago.

Mark Darrah has extensive experience with the games industry, and he recently discussed various elements of gaming.

Speaking on early announcements, he expressed that developers often announce games, even when there is no significant ongoing work being done on them. Such projects can often have as few as 10 people planning them out, making them far from ready for an announcement.

Mark Darrah explained that both publishers and developers benefit from this approach. In situations where a certain publisher has performed poorly in recent years, it can gain a lot of good faith and trust from an exciting announcement.

It might be because the publisher’s slate is a little weak. It might be because the studio is worried the publisher might kill it(unannounced project) otherwise.

-Mark Darrah

Perhaps this is why The Elder Scrolls 6 was announced so early. At the time, Bethesda faced backlash for Fallout 76, and the team wanted to give fans a reason to get excited about its slate again.

Moreover, Mark Darrah described that certain developers fear game cancellations. While this does not apply to titles like The Elder Scrolls 6, early announcements can help deal with the problem.

Perhaps a game like Days Gone 2 would still be alive if it was announced by Bend Studio.

 

While the industry seems to be happy with late announcements today, other developers like Hideo Kojima advocate for early launches. The veteran developer has argued that this practice can lead to a more interesting build-up for projects, creating more anticipation. 

However, there is a lot to take into account when considering gaming marketing cycles. Development is such a complex task that projects often go through various changes mid-development.

This makes early announcements more of a gamble, but it can also pay off for certain teams.

Was our article helpful? 👨‍💻

Thank you! Please share your positive feedback. 🔋

How could we improve this post? Please Help us. 😔

Gear Up For Latest News

Get exclusive gaming & tech news before it drops. Sign up today!

Join Our Community

Still having issues? Join the Tech4Gamers Forum for expert help and community support!

Latest News

Join Our Community

104,000FansLike
32,122FollowersFollow

Trending

TEAMGROUP Introduces High-Speed H514 SSD Built for AI and Content Creation

TEAMGROUP T-CREATE CLASSIC H514 PCIe 5.0 SSD offers up to 14,200 MB/s speeds, low latency, and 4TB capacity, ideal for AI workloads, video editing, and high-performance storage needs.

ASRock Introduces Intel Arc Pro B70 GPUs for AI and Workstations

ASRock unveils Intel Arc Pro B70 GPUs with 32GB VRAM, AI acceleration, and workstation-grade performance for creators and enterprise workloads.

Sony Falls 17 Places To No.21 In Metacritic’s Best Publisher Ranking For 2025

Metacritic posted its ranking for the best publishers of 2025, and Sony ended up at No. 21 with an average Metascore of 74.

A Jak And Daxter Remaster Was Pitched To Sony But The Idea Was Rejected

A Jak and Daxter remaster was pitched to Sony with complete side-by-side animation, but unfortunately, the idea was rejected.

Sony Shut Down Dark Outlaw Games Despite “One Hell of a Game” in Development, Says Studio Lead

Jason Blundell, the head of Dark Outlaw, stated that fans will mourn the studio's closure because they were making "a hell of a game."