Nier Automata Creator Agreed To Stellar Blade Collab Since He Would Do “Anything For Money”

Expert Verified By

Why Make a Sequel When You Can Make Cash?

Story Highlight
  • A crossover between Stellar Blade and Nier: Automata was announced during a PlayStation State of Play event.
  • Nier’s creator, Yoko Taro, is open to any collaboration as long as it makes him money.
  • Yoko Taro also praised Stellar Blade’s graphics, calling them better than his own Nier games.

Fans of Stellar Blade and Nier Automata have something to celebrate: a crossover between the two games is happening. This news comes from the recent PlayStation State of Play.

Yoko Taro, Nier’s creator known for his candid and funny remarks, was quick to respond. He recently said he’s open to any project that makes money.

Why it matters: For Nier fans, this collaboration is another chance to enjoy the world of 2B. For Stellar Blade players, it’s an opportunity to discover new content while experiencing Yoko Taro’s unique touch.

Taro’s humourous comments about the collaboration gained a lot of traction on Twitter/X.

We will gladly say yes to anything for money.

-Nier X Account

In a recent State of Play presentation, a teaser trailer showcased Eve, the main character of Stellar Blade, wearing a costume inspired by 2B. The trailer features Eve exploring a rundown city that looks a lot like the world of Nier Automata.

Fans are eager for more than just a costume change, with hopes that new gameplay elements might also be added in the upcoming DLC.

This collaboration is exciting news for both fanbases. Yoko Taro is known for his funny take on game development, often saying that making games fun and sellable is his main goal.

Stellar Blade
Many Dreamt About The Stellar Blade And Nier Automata Collab

His lighthearted attitude has brought him into many projects, and this crossover is no exception. Taro has even complimented Stellar Blade’s graphics, saying that they look better than those in his own Nier games.

One awesome thing about this collaboration is the friendship between Stellar Blade’s director, Kim Hyung-tae, and Yoko Taro. In a previous chat, Taro praised the impressive visuals of Stellar Blade, while Kim modestly admitted he couldn’t match Taro’s storytelling skills.

While there’s no release date for the DLC yet, fans are already hyped about what’s to come. Many fans agreed to give Yoko Taro some of their money for this collaboration.

The announcement also mentioned that Stellar Blade will soon have a photo mode, letting players take pictures of Eve in her new 2B-inspired outfit.

Was our article helpful? 👨‍💻

Thank you! Please share your positive feedback. 🔋

How could we improve this post? Please Help us. 😔

Gear Up For Latest News

Get exclusive gaming & tech news before it drops. Sign up today!

Join Our Community

Still having issues? Join the Tech4Gamers Forum for expert help and community support!

Latest News

Join Our Community

104,000FansLike
32,122FollowersFollow

Trending

TEAMGROUP Introduces High-Speed H514 SSD Built for AI and Content Creation

TEAMGROUP T-CREATE CLASSIC H514 PCIe 5.0 SSD offers up to 14,200 MB/s speeds, low latency, and 4TB capacity, ideal for AI workloads, video editing, and high-performance storage needs.

ASRock Introduces Intel Arc Pro B70 GPUs for AI and Workstations

ASRock unveils Intel Arc Pro B70 GPUs with 32GB VRAM, AI acceleration, and workstation-grade performance for creators and enterprise workloads.

Sony Falls 17 Places To No.21 In Metacritic’s Best Publisher Ranking For 2025

Metacritic posted its ranking for the best publishers of 2025, and Sony ended up at No. 21 with an average Metascore of 74.

A Jak And Daxter Remaster Was Pitched To Sony But The Idea Was Rejected

A Jak and Daxter remaster was pitched to Sony with complete side-by-side animation, but unfortunately, the idea was rejected.

Sony Shut Down Dark Outlaw Games Despite “One Hell of a Game” in Development, Says Studio Lead

Jason Blundell, the head of Dark Outlaw, stated that fans will mourn the studio's closure because they were making "a hell of a game."