Starfield Was Made With Limited Creative Freedom, Says Ex-Dev

Expert Verified By

'Some Great Stuff Came Because Of Creative Freedom'

Story Highlight
  • Former Bethesda Developers say Starfield was a result of limited creative freedom. 
  • Games like Fallout and Skyrim had a lot of creative room therefore they were hits.
  • The primary reason is that as the Bethesda team grew bigger, the freedom became less. 

Starfield was supposed to be the next big thing for Xbox this generation. Unfortunately, despite massive marketing and promotions, the game couldn’t take off as it was mostly quite generic, with a not-so-interesting story, and weak overall gameplay. 

A former Bethesda developer has revealed that the reason Starfield isn’t as good as some of the studio’s previous projects is because it was made with limited creative freedom, as the team expanded in size. 

Why it matters: Starfield didn’t sit well with the fans, as most reviews pointed out that it was boring and not anything new, despite the hype surrounding it being so massive. 

Starfield DLC Featured
Developers didn’t have much creative freedom with Starfield

Talking to PCGamer, former Bethesda developer, Nate Purkeypile, talked about his experience at Bethesda Softworks. He said he loved working at the company when the team was smaller, but as it grew, he enjoyed the work less. 

A lot of the great stuff within Skyrim came from having that freedom to do what you want, as opposed to a game with this whole ‘checklist design’ and ‘design by committee

– Nate Purkeypile

He said the change made Bethesda a lot more strict and rigid, which took the creative freedom away from the developers. This wasn’t the case with Skyrim or Fallout 3, as the developers were allowed to experiment more

Starfield
The title never really took off as Bethesda had expected it to

Interestingly, one of the major gripes with Starfield was that it felt bland. The narrative headed nowhere, and the companions weren’t interesting either. In contrast, all these things were excellent with older Bethesda games. 

Nonetheless, the studio still says that Starfield was a great release, and even compares it to The Elder Scrolls and Fallout. It isn’t giving up on it either, as the developers are working on a lot more content for the title, releasing this year. 

What are your thoughts on Starfield lacking creative freedom in its development? Let us know your opinions in the comments or join the discussion at the official Tech4Gamers Forum

Was our article helpful? 👨‍💻

Thank you! Please share your positive feedback. 🔋

How could we improve this post? Please Help us. 😔

Gear Up For Latest News

Get exclusive gaming & tech news before it drops. Sign up today!

Join Our Community

Still having issues? Join the Tech4Gamers Forum for expert help and community support!

Latest News

Join Our Community

104,000FansLike
32,122FollowersFollow

Trending

Epic Games CEO Admits Its Launcher Is Clunky And Harder To Use Compared To Steam

The Epic Games CEO, Tim Sweeney, has admitted that its launcher is lacking in convenience and quality-of-life features compared to Steam.

Ex-Bungie Devs Working On Upcoming ‘Ambitious Incubation Project’ Under New PlayStation Studio teamLFG

PlayStation has announced a new studio, teamLFG, made up of former Bungie developers. They are allegedly developing the project Gummy Bears.

MagMouse: The World’s First Magnetically Attachable Wireless Mouse with Built-In Fast-Charging Cable

MagMouse is the world’s first magnetically attachable wireless mouse with built-in fast charging, and up to 80-day battery life.

G.SKILL To Unveil Cutting-Edge Memory and Overclocking Events at Computex 2025

Discover G.SKILL’s latest DDR5 memory, live overclocking competitions, and elite custom PC builds at Computex 2025.

EA Rejects Raising Game Prices Despite Xbox And Nintendo Moving Forward With $80 Price Tags

EA CEO Andrew Wilson and CFO Stuart Canfield have clarified in a new earnings call that the company won't be raising its game pricing yet.