- Saber Interactive offered a back-to-basics experience with Space Marine 2.
- The team argues that many AAA studios try to cram too much into their games and miss out on simple and fun experiences.
- It also states that great games always perform well.
Following last month’s incredible release, Saber Interactive is set to move forward with the Space Marine franchise in bigger ways than ever imagined. With a sequel and DLC already confirmed, the sky is the limit for the team now.
The developer has previously discussed the exact elements that led to this success and made it clear that a focus on old-school and fun gameplay was crucial to the Space Marine 2 experience.
When asked why many modern AAA productions fail to capture this fun, the studio stated that they fall into the trap of over-scoping.
Why it matters: The AAA industry has been accused of losing sight of its original goals since many modern titles fail to capture the fun of gaming in favor of chasing industry trends, monetization, and more.
Speaking to IGN, the Saber Interactive CCO discussed Epic Games’ recent statement on increasing budgets and modern AAA failures.
It’s no secret that various big releases this year, including Suicide Squad, Concord, and Star Wars Outlaws, have failed to live up to expectations. However, according to Saber Interactive’s Tim Willits, the long development cycles of modern titles aren’t necessarily the culprit.
He argues that many projects suffer from a lack of focus today. This essentially boils down to developers stuffing their games with as much content of varying types to appeal to the broadest group of players possible.
Tim Willits argues that this approach leads to games that don’t excel in any particular areas.
They(developers) look at other games that just came out and say, ‘oh we got to do that, let’s add this.’ They lose focus on the core.
Space Marine 2 took the opposite approach and ended up becoming a fan favorite in no time. While this meant that some found the gameplay a bit too simplistic, those who enjoyed it immediately fell in love with the whole experience.
Tim Willits also noted that releases being held back by old trends can still perform well if they meet a certain quality bar. He argues that great gaming experiences will always do well.
All in all, the CCO made many interesting points. The discussion also gave fans additional insight into the team’s design philosophy, which was critical to the success of Space Marine 2.
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[News Reporter]
Avinash is currently pursuing a Business degree in Australia. For more than three years, he has been working as a gaming journalist, utilizing his writing skills and love for gaming to report on the latest updates in the industry. Avinash loves to play action games like Devil May Cry and has also been mentioned on highly regarded websites, such as IGN, GamesRadar, GameRant, Dualshockers, CBR, and Gamespot.