Silent Hill 2 Remake To Include 60FPS Performance Mode On PS5

Expert Verified By

Unreal Engine 5 Goodness With 60FPS!

Story Highlight
  • After much anticipation, Silent Hill 2 is finally releasing this October.
  • The game uses Unreal Engine 5 for its impressive visuals, but it won’t be skipping 60FPS on PS5.
  • According to reports, the 60FPS mode is not perfect, but it may be improved by launch.

Silent Hill is an iconic horror franchise that has been neglected for many years. Fortunately, Bloober Team and Konami are finally reviving the series in what appears to be a solid recreation of the survival horror title.

Silent Hill 2 Remake arrives this October, and it looks better than ever in the latest story trailer. Following recent previews, a 60FPS mode for this remake has also been confirmed.

Why it matters: Silent Hill 2 Remake is based on Unreal Engine 5. This engine can push consoles to their limits, and we have previously seen games running on the technology limited to 30FPS on consoles.

Silent Hill 2 Remake
Konami Wants To Revive Its Classic IPs With Remakes

Bloober Team is trying to modernize the classic Silent Hill 2 experience with the remake, offering a faithful recreating of the atmosphere and environments.

The game’s visuals seem to be its biggest strength, with the fog receiving more attention than other elements. Fortunately, Bloober Team seems to have offered two graphical modes on consoles.

As reported by Eurogamer, the game uses dynamic resolution to achieve its 60FPS mode. However, this mode depicts various frame rate drops, though these could be patched out by October.

Bloober Team also confirmed that both modes use Unreal Engine 5’s Lumen for software-based ray tracing. This is likely why the performance mode showed various hitches in the recent previews.

Silent Hill 2 Remake
Silent Hill 2 Remake Is Highly Anticipated Among Audiences

Still, it is great to see the team offering a 60FPS mode for those who seek a smoother experience. More details on the resolution should also be available closer to launch.

Hopefully, the game won’t require render resolutions lower than 1080p. This was previously observed with the likes of Final Fantasy 16, leading to a blurry image that spoiled the whole experience.

Was our article helpful? 👨‍💻

Thank you! Please share your positive feedback. 🔋

How could we improve this post? Please Help us. 😔

Gear Up For Latest News

Get exclusive gaming & tech news before it drops. Sign up today!

Join Our Community

Still having issues? Join the Tech4Gamers Forum for expert help and community support!

Latest News

Join Our Community

104,000FansLike
32,122FollowersFollow

Trending

Video Game Company Stocks Are Rapidly Falling as Google’s Project Genie Sparks AI Development Fears

Google’s Project Genie now generates entire games with just a prompt, causing panic among investors and video game companies’ shares to drop.

Highguard Devs Say They Didn’t Expect the Hate: “We Made a Game You Couldn’t Find Anywhere Else”

Highguard developers say that they didn't expect the hate for the game and made something that "couldn't be find anywhere else."

Sony Patent Teases Adaptive Touch Controller With No Physical Buttons For PS6

A new Sony patent reveals a buttonless controller that works with virtual adaptive buttons that change based on how the user holds it.

CD Projekt Shares Climb Amid Reports of Imminent The Witcher 3 New DLC

CDPR shares have climbed based on the hype of the potential The Witcher 3 DLC, expected to launch before GTA 6.

Resident Evil Requiem Will Feature About 100 Different Zombie Personalities, Each With Their Own Unique Traits

Resident Evil Requiem director says the game features about 100 different zombie personalities, and they'll retain memories from past lives.