The Combat of Sekiro: Shadows Die Twice Remains Unparalleled

Expert Verified By

Sekiro Is Still So Good!

Sekiro: Shadows Die Twice was released in 2019 and took the internet by storm. The game was the main highlight of the year, as it won the Game of the Year award in 2019.

Four years later, the release remains relevant, selling over 10 million copies. The game is arguably one of FromSoftware’s hardest titles, forcing players to adapt through sheer will and determination.

Despite its brutally punishing nature, Sekiro: Shadows Die Twice is excellent and features arguably the best combat of any game to date.

Genichiro Ashina

Sekiro: Shadows Die Twice has a captivating combat system, and the satisfaction from mastering its many elements alone was enough to keep me coming back.

While its strengths lie in the gameplay department, I think the title also features an interesting narrative. The game begins with the introduction of Wolf, a character loyal to his master, the Divine Heir, Kuro.

The game puts players on a journey to fulfill the Divine Heir’s wish, pitting Wolf against formidable foes like Genichiro Ashina. This incredibly cunning adversary is a master swordsman who, in my opinion, is the best-written boss in the game.

He is also the first major boss in the game, defeating Wolf in a scripted fight meant to be lost. Genichiro Ashina cuts off Wolf’s arm, eventually allowing the protagonist to wield a prosthetic arm, which eventually turns out in our favor.

Freedom In Combat

This arm helps expand combat beyond sword fights, opening up an arsenal of different tools like shurikens, firecrackers, spears, and more. The game features a total of 10 different tools, adding an extra flair to an incredible combat system.

I believe freedom is paramount to the brilliance of Wolf’s combat system. Players can not only engage in thrilling sword fights, but they can use prosthetics to strategize and pick the right approach for each encounter.

Unlike previous FromSoftware games, stealth is a very viable option in Sekiro: Shadows Die Twice. However, unlike many other games, it is never forced, keeping the theme of freedom.

Sekiro: Shadows Die Twice
Sekiro: Shadows Die Twice

Strategic Combat System

The Prosthetic tools aside, Sekiro: Shadows Die Twice’s combat system revolves around parries and counter-attacks. This means that players can beat the entire game without relying on the extra tools, as I was able to do the same without much effort in later runs.

FromSoftware created a strategic combat system where players are forced to manage a posture meter alongside their health. This system gives the combat a unique rhythm, where players go back and forth with the enemies constantly.

While I struggled at first, the rhythm of parries and counter-attacks eventually clicked, making me an unstoppable force. The satisfaction of mastering this combat system elevated the entire experience for me.

Boss battles make the strengths of FromSoftware’s expertly crafted combat system even more apparent. Encounters like Genichiro Ashina tested my patience, adaptability, and persistence, but this made the act of overcoming the challenge even more rewarding.

Sekiro: Shadows Die Twice Anime

Mixing Combat Up

I also admire the fact that Sekiro: Shadows Die Twice forces players to stay on their toes, never letting them settle into a comfort zone.

While parrying eventually becomes second nature, specific moves like sweeps have to be dodged through jumps or side-steps. Other moves like thrust attacks can be negated with the Mikiri Counter, adding further depth to this incredible combat system.

The most satisfying combat mechanic in the title, according to me, is the Mikiri Counter, as it leads to an indescribable feeling of accomplishment and satisfaction.

Sekiro: Shadows Die Twice’s blend of difficulty and parry-based combat takes it above anything I have ever played.

The game is unrelenting in its difficulty, but the impeccable combat system kept me coming back to the daunting world of Sekiro: Shadows Die Twice. This system also encourages replayability, as the act of honing one’s skills through continued battles leads to an incredible sense of fulfillment throughout the game.

While many fans believe Bloodborne is FromSoftware’s best work, its combat, while excellent in its own right, is not as awe-inspiring as the studio’s 2019 release. Rumors also claim that an anime adaptation of Sekiro: Shadows Die Twice is in the works, possibly leading to another wave of excitement for the IP.

Was our article helpful? 👨‍💻

Thank you! Please share your positive feedback. 🔋

How could we improve this post? Please Help us. 😔

Gear Up For Latest News

Get exclusive gaming & tech news before it drops. Sign up today!

Join Our Community

Still having issues? Join the Tech4Gamers Forum for expert help and community support!

Latest News

Join Our Community

104,000FansLike
32,122FollowersFollow

Trending

Sony Patents To Expedite Development of Game Remasters Using AI

Sony has published a new patent that discusses using AI to quickly remaster games by overlaying better visuals on top of existing gameplay.

The Cancelled Spider-Man Game Could Have Been A Banger

The cancelled spider-man game could have been a banger as it would let players web swing and take on bad guys with their friends.

How Close Are We to Full-Dive VR Like Sword Art Online?

Full-Dive VR is a dream that many of us gamers are looking forward too, but exactly how close are we to a full dive experience like SAO.

Detroit: Become Human Is One Of The Best Telltale Games Ever

Detroit: Become Human is one of the best telltale games ever because of its well written story and immersive gameplay.

Games Are Evolving But Backwards… (Physics & Mechanics)

Latest games are no way close to what they used to be years ago, and modern games have shifted their focus from mechanics to graphics only.