Studios Need To Have More Faith In Live Service Games, Says Dev

Expert Verified By

Live Service Games Need Time To Become Profitable!

Story Highlight
  • While many believe live service games are unsustainable, the Warframe boss has a different opinion.
  • He says that massive publishers turn away too soon from the genre and don’t have enough faith in their titles.
  • He urges teams to stick with their work for longer.

Everyone has a different opinion on live service titles. While most publishers believe the genre is not sustainable and only works when done right, others are in favor of live-service gaming.

Not too long ago, the former Halo lead defended the genre, stating that such titles are better than single-player games. Now, the Warframe boss has also shared a similar opinion, stating that publishers move away from the genre too soon.

Why it matters: Live service gaming is still the most successful in the modern era. Over 73% of all the time spent on video games was based on this genre last year.

Live Service Games
Live Service Games Have Seen Great Success Over The Past Few Years

During a recent interview with VGC, Digital Extremes CEO Steve Sinclair talked about the genre, stating that publishers and developers should have more faith in their releases.

He discussed how big publishers abandon their games soon after a poor launch, thinking they won’t do great despite spending years on their development.

It comes out, doesn’t work and they throw it away.

-Steve Sinclair

He explained that publishers are terrified because the operating cost of live service titles is high, and they back off way too soon. This leads to many games being unable to realize their full potential.

We’ve seen this with amazing releases that I  think have massive potential.

-Steve Sinclair

Live Service
Live Service Titles Are Quite Risky For Studios Today

There is truth to Steve Sinclair’s words since various live-service titles have found success later down the line. For instance, Battlefield 2042 saw a notable resurgence after suffering from a poor release.

On the other hand, several examples also show that recovering from such a launch can be very challenging.

Nonetheless, most developers remain interested in exploring the genre. It was recently reported that 95% of developers are currently experimenting in the live service genre despite the high risk.

Was our article helpful? 👨‍💻

Thank you! Please share your positive feedback. 🔋

How could we improve this post? Please Help us. 😔

Gear Up For Latest News

Get exclusive gaming & tech news before it drops. Sign up today!

Join Our Community

Still having issues? Join the Tech4Gamers Forum for expert help and community support!

Latest News

Join Our Community

104,000FansLike
32,122FollowersFollow

Trending

Switch 2 Emulation Makes Huge Strides As Mario Kart World And DK Bananza Become Playable On PC

The Nintendo Switch 2 emulation scene is growing rapidly, with multiple games already supposedly running on PC and achieving playable FPS.

Phantom Blade Zero Sales Are Well Past A Million Units Before Launch, Says Analyst

According to an analysis firm, Phantom Blade Zero has easily sold more than one million copies worldwide before launch.

EA Workers Complain of Terrible Morale and Forced Gen AI Use Following Layoffs

EA employees state that the morale at the company is terrible, and management is pushing for forced gen AI use, following the layoffs.

GTA 6 Download Size Will Be 210 GB On PS5, Twice As Large As Red Dead Redemption 2

GTA 6 will have a 210 GB download size on PS5, with the pre-load available one week before the November 19 release.

Silent Hill 1 Remake is Reportedly Targeting A 2027 Release Window

A new report reveals that Silent Hill 1 Remake is targeting a 2027 release window and has been in development since 2022 by Bloober Team.