Former PS Boss Says PlayStation Hardware Has Hit A Roadblock

Expert Verified By

He Says They Can't Use The Same Old Strategies Anymore!

Story Highlight
  • Former PlayStation boss says that the PlayStation hardware has now reached its limit. 
  • He said the visuals are so good now that he can’t tell the difference between AAA releases.
  • He wants PlayStation to do something new because the previous approach won’t work.

The gaming industry is in a weird spot right now. There’s plenty of strong hardware both with PCs and consoles, even in-game visuals are starting to hit their peak, the only thing holding back is optimization, which is primarily an issue for the Unreal Engine

Amid all this, a former PlayStation boss has also shared his two cents on the topic, saying that even the PlayStation hardware has now hit a roadblock. Sony used to bump graphics and power with every release, but they can’t do it now.

Why it matters: The sentiment is often shared across the industry, as other veterans, including the PlayStation designer Mark Cerny himself, stated that ray tracing and lighting have reached a limit. 

Talking to the Skill Up podcast, Shuhei Yoshida spoke about the current state of PlayStation’s gaming hardware. He said he can’t really tell any difference in terms of visuals anymore, whether it’s with ray tracing or whatever. 

Clearly they just cannot do the same thing they have been doing, (that) is increasing the graphics power and providing high-end experiences.

– Shuhei Yoshida

So, the graphics have pretty much reached a limit. Previously, PlayStation used to bump power and graphics with each release, but this time, it has hit a roadblock because that is no longer what is required. 

PlayStation 5 Pro
Former PlayStation boss says gaming hardware has reached its limit.

The PlayStation 5 is plenty powerful, and you can’t do much to make a console more powerful. He praised the console’s SSD, stating that including that was a game-changer and almost like a miracle.

However, optimization still remains a huge issue. However, recent PlayStation releases like Death Stranding 2 and Ghost of Yotei prove they can do it well, too. So, naturally, Yoshida wants to see more innovation going forward. 

What are your thoughts on Yoshida saying PlayStation hardware has hit a roadblock? Let us know your opinions in the comments or join the discussion at the official Tech4Gamers Forum.

Was our article helpful? 👨‍💻

Thank you! Please share your positive feedback. 🔋

How could we improve this post? Please Help us. 😔

Gear Up For Latest News

Get exclusive gaming & tech news before it drops. Sign up today!

Join Our Community

Still having issues? Join the Tech4Gamers Forum for expert help and community support!

Latest News

Join Our Community

104,000FansLike
32,122FollowersFollow

Trending

Upcoming Xbox Developer Direct Will Feature A Currently Unannounced 4th Game

A reliable insider suggests that Xbox has an unannounced 4th game announcement at the Developer Direct, which is set for Januray 22, 2026.

Crimson Desert’s World Will Be Twice As Big As Skyrim And RDR 2’s Map

Pearl Abyss revealed that Crimson Desert's open world will be twice as big as Skyrim's and will be even bigger than Red Dead Redemption 2. 

Epic Games Store Users Increased By 173% In The Last 6 Years, But Revenue Only Grew By 1.6%

The Epic Games Store has seen a 173% growth in its user base since 2019, but third-party revenue has only increased by 1.6%.

Stutters Are The Primary Problem For PC Gaming Today, Says Intel Exec

An Intel executive has outlined that stuttering in PC games is the primary reason behind immersion breaking experiences.

GTA 6 Reportedly Still Unfinished, Rockstar May Delay It Once Again

Insider Jason Schreier stated that he wouldn't be surprised if GTA 6 gets delayed again, as the game is still unfinished.