PlayStation Refuses To Play It Safe After Concord, Hopes Future Failures Happen Early In Development

Expert Verified By

The CEO Hopes That Future Failures Happen Cheaply!

Story Highlight
  • PlayStation Studios CEO Herman Hulst has clarified that the company will no longer play it safe after Concord’s failure.
  • He prefers that future failures occur at an earlier and cheaper point, rather than avoiding risks altogether.
  • Sony has tightened quality control and testing to prevent another flop.

Concord’s flop last year hit PlayStation like a tidal wave after it invested $250 million in it. Many analysts and gamers expected the company to stay grounded in its live-service goals after, but CEO Herman Hulst appears to have no plans to slow down.

PlayStation Studios boss says that the company will no longer play it safe after Concord’s failure, instead. Herman agrees that there will be inevitable failures in the future, but hopes they happen at an earlier and cheaper point during development.

Why it matters: Even after Concord’s multi-million failure, Herman Hulst does not want PlayStation to play it safe. He wants to continue pushing live-service ambitions in the future. 

PlayStation Live Service Games
The PlayStation live service portfolio has been a hit or miss so far.

Speaking in an interview with The Financial Times, Herman Hulst wants PlayStation’s 20 first-party studios to ‘think big,’ contribute more to overall revenue growth, and take measured risks without affecting their independence. 

I don’t want teams to always play it safe, but I would like for us, when we fail, to fail early and cheaply.

-PlayStation Studios CEO, Herman Hulst.

Additionally, PlayStation has added several quality control and testing protocols after learning from Concord to ensure such a disaster is not repeated, despite not playing it safe.

The advantage of every failure . . . is that people now understand how necessary that [oversight] is.

Unlike Jim Ryan, Herman isn’t chasing a set number of live-service releases, just diverse experiences and communities.

PlayStation
PlayStation is also shifting towards a more aggressive multiplatform strategy over time to meet profit demands.

At the moment, Sony’s Bungie is developing Marathon, a live-service project also rumored to be in murky waters after a string of controversies. Therefore, fans still don’t have high hopes for Sony’s live-service initiatives.

Do you think PlayStation’s insistence on pushing live-service ambitions despite past failures is a wise decision? Let us know your thoughts in the comments below, or join the discussion on the Tech4Gamers forum.

Was our article helpful? 👨‍💻

Thank you! Please share your positive feedback. 🔋

How could we improve this post? Please Help us. 😔

Gear Up For Latest News

Get exclusive gaming & tech news before it drops. Sign up today!

Join Our Community

Still having issues? Join the Tech4Gamers Forum for expert help and community support!

Latest News

Join Our Community

104,000FansLike
32,122FollowersFollow

Trending

Black Ops 7 Day-One Steam Player Count Down 70% Compared To Black Ops 6

Black Ops 7 seems to be underperforming as a follow-up to last year's Call of Duty, reaching just 33% of the day-one players on Steam.

Ubisoft Almost Revived Splinter Cell In 2017 But Scrapped The Idea For Live-Service Focus

Ubisoft is currently working on reviving Splinter Cell with a remake, but a new report reveals the studio almost brought the IP back in 2017.

PlayStation Boss Says the PS5’s Best-Selling Game Is Yet to Come

Sony's Senior Vice President Eric Lempe says that PS5's biggest-selling game isn't even out yet despite 5 years since the console's release.

Star Citizen On Its Way To Hit $1 Billion In Funding, Still No Release In Sight

Star Citizen is about to reach $1 billion in crowdfunding, but 12 years later, it still doesn't have a solid release window in sight.

Steam Machine Will Spark A Whole New Generation of Linux-Based PCs, Says Baldur’s Gate 3 Dev

Baldur's Gate 3 publishing lead says the Steam Machine can usher in a new generation of Linux PCs, as the Steam Deck did for handhelds.