Phantom Blade Zero’s Level Design Draws Inspiration From Pre-Elden Ring FromSoftware Games

Expert Verified By

An Action Game With A Hint Of Souls DNA!

Story Highlight
  • Phantom Blade Zero takes inspiration from pre-Elden Ring FromSoftware games in terms of level design. 
  • The game’s director studied architecture in school, which naturally led to a strong focus on level design.
  • Other aspects of the game are inspired by DMC and Resident Evil games.

The influence of FromSoftware has brought a massive wave of Soulslike games to the industry in recent years. However, that trend is finally fading, with action games reclaiming the crown again.

One of the most noteworthy upcoming action titles is Phantom Blade Zero, now slated for a 2026 release. While primarily an action game, it still carries some Souls DNA, especially in its level design, drawing inspiration from pre-Elden Ring FromSoftware titles.

Why it matters: FromSoftware has undeniably been one of the most influential developers in recent times. Their mark has been spread beyond just soulslike games.

Phantom Blade Zero Release
Phantom Blade Zero Is Strictly An Action Game.

Speaking to an interview with Gamesradar, a representative from the developer studio S-Game said: 

On the Souls-lite level design side, we are definitely a fan of and inspired by the pre-Elden Ring, interconnected, tight level design.

Contrary to Elden Ring’s open-world approach, older FromSoftware titles like Sekiro: Shadows Die Twice and the Dark Souls games featured a semi-linear world with tight level designs, as well as secret pathways and hidden secrets.

Moreover, the representative revealed that Phantom Blade Zero’s director, Soulframe Liang, studied architecture in school, which translates well to the game’s level design, a priority at the studio.

Phantom Blade Zero
Phantom Blade Zero Director Wants To Go Back To The PS1 Era Of Creativity.

While the game’s level design is influenced by older FromSoftware titles, the flashy combat is derived from the DMC series, and Resident Evil games inspire the narrative and atmosphere.

These inspirations will create a distinct identity for the title, rather than making it feel like parts of it were borrowed from different games.

Although the combat may seem like the core focus for Phantom Blade, the developers have stated otherwise. According to them, the game will have an equal focus on both narrative and gameplay.

What are your thoughts on Phantom Blade Zero so far? Please let us know in the comments below or on the official Tech4Gamers forum.

Was our article helpful? 👨‍💻

Thank you! Please share your positive feedback. 🔋

How could we improve this post? Please Help us. 😔

Gear Up For Latest News

Get exclusive gaming & tech news before it drops. Sign up today!

Join Our Community

Still having issues? Join the Tech4Gamers Forum for expert help and community support!

Latest News

Join Our Community

104,000FansLike
32,122FollowersFollow

Trending

PlayStation Used Its New AI Animation Tool To Remaster Horizon Zero Dawn

SIE CEO has revealed that PlayStation used its AI animation tool to remaster Horizon Zero Dawn, with more studios adopting it as well.

Guerilla Co-Founder Is Making A New Game Engine With AI-Integration To Rival Unreal Engine

Former Epic dev Arjan Brussee has revealed that he is building a new game engine that can rival Unreal Engine thanks to native AI agents.

New Resident Evil Requiem DLC Faces Mixed Reception From Players

The new Leon Must Die Forever mode has seen mixed reception by players online, with many fans left wishing for the classic Mercenaries mode.

Despite Laying Off 1,000 Devs, Epic Says AI Isn’t Killing Jobs And Is Making Them More Efficient

An Epic Games dev has stated that even though the company recently fired 1,000 employees, it isn't using AI to make jobs redundant.

Sony Now Actively Inviting PS4 Players To Upgrade To PS5 For GTA 6 Release

Sony has started a new marketing campaign in an attempt to convince PS4 users to finally switch over to PS5 to prepare for GTA 6 release.