Marvel’s Blade: Arkane Lyon Confirmed To Be Using Void Engine Again

Expert Verified By

Staying Away From Unreal Engine Unlike Arkane Austin!

Story Highlights
  • Arkane Lyon is working on Marvel’s Blade on the Void Engine.
  • Deathloop was the last game to use this engine, but after Arkane Austin switched to Unreal Engine, many believed Arkane Lyon would do the same.
  • However, the Void Engine has been confirmed.

Hot off the heels of Deathloop’s success, Arkane Lyon dropped a major reveal at The Game Awards last week. The studio has been working on Marvel’s Blade for nearly two years, potentially creating Xbox’s own Spider-Man rival.

With this project still in early development, there is not much information to dive into for now, but Arkane Lyon seems to be returning to its trusty Void Engine for the project.

Why it matters: The industry is shifting away from proprietary engines after the recent innovations in Unreal Engine 5. This has resulted in studios like CD Projekt RED and more abandoning their own impressive in-house tech for Unreal Engine.

Arkane Lyon Marvel's Blade Void Engine
Source: Twitter

Thomas Mothe is working as a Senior Lighting Artist for Arkane Lyon.

The developer’s LinkedIn profile highlights his experience as part of teams like EA Motive and Eidos Montreal. More importantly, however, it seems to confirm that Marvel’s Blade will not use Unreal Engine.

As mentioned earlier, Unreal Engine is on its way to becoming the new standard for AAA development. Thanks to shared tools and compelling features, various studios are in favor of Unreal Engine 5.

What makes this interesting is the fact that Arkane Austin recently shifted to Unreal Engine. The infamously poor Redfall utilized Unreal Engine 4, leading many to believe that Arkane Lyon would follow suit.

Arkane Austin also appeared to struggle with the engine quite a bit. Redfall initially lacked a 60FPS mode on consoles, and performance on PC was less than stellar, to say the least.

According to reports, many of these issues were caused by the studio coming to terms with Unreal Engine’s technology. If true, Arkane Lyon likely made a wise choice by using the Void Engine.

Marvel Blade

The Void Engine most recently powered Deathloop. While not the most graphically impressive game in 2021, the first-person shooter exuded an artistic look unique to Arkane Lyon’s work.

Therefore, fans can expect a similar implementation for Marvel’s Blade since concept art and the reveal show that the team is aiming for a stylized look again.

Was our article helpful? 👨‍💻

Thank you! Please share your positive feedback. 🔋

How could we improve this post? Please Help us. 😔

Gear Up For Latest News

Get exclusive gaming & tech news before it drops. Sign up today!

Join Our Community

Still having issues? Join the Tech4Gamers Forum for expert help and community support!

Latest News

Join Our Community

104,000FansLike
32,122FollowersFollow

Trending

Crimson Desert Under Fire After Fans Spot AI-Generated Art

Crimson Desert appears to make use of AI-generated assets for certain art elements despite Pearl Abyss not disclosing the use of AI.

PlayStation Lead Architect Confirms ML-Based Frame Generation Support For PS6

Mark Cerny, Lead Architect for PlayStation, has confirmed ML-based frame generation support for the PS6 in a new interview.

Developers Voice Frustration With DLSS 5, With One Saying, “F**k NVIDIA, F**k These Ghouls”

Developers voiced their frustration over DLSS 5 and had a lot of harsh words for Nvidia, feeling fearful for the industry's future.

DLSS 5 Is More AI Image Enhancement Than Rendering Breakthrough, NVIDIA Confirms

Nvidia confirms that DLSS 5 isn't image rendering; instead, it takes a 2D frame with motion vectors and enhances it using AI.

Intel Announces 10% Price Increase For It’s Consumer CPUs

According to a report from ETNews, Intel is planning to raise the price of it's consumer CPUs by 10% by the end of the march.