Industry Should Focus More on Fun Games Instead of “Monetization and Customer Values”, Says Former PS Boss

Expert Verified By

Shorter Games With Smaller Budget Should Make A Comeback!

Story Highlight
  • Former PlayStation boss calls out the industry for not making games fun anymore.
  • He says when people pitch him games, they are focused on monetization and engagement.
  • Games with lower budgets and 20-25-hour play time should make a comeback.

Add Tech4Gamers on Google 

The current trajectory of the gaming industry is hard to understand. While concepts like forced inclusivity and political statements are mostly behind us, the industry focuses on maximising profits without considering how games have lost their fun factor. 

A former PlayStation boss has weighed in on the matter and says that the industry should focus on making more “Fun Games”, instead of focusing on “Monetization” and “Customer Values”, which leads to a loss in quality. 

Why it matters: Indie games like Expedition 33 and Hollow Knight: Silksong proved this year that if you focus on creativity and making games fun, you don’t need to add monetization or anything else for financial success. 

In an interview, Shawn Layden spoke candidly about the gaming industry. He said that when people pitch him games these days, all they focus on is monetization strategies, addressable markets, and incentives. 

Sometimes a pitch will start and they’ll be: ‘this is the monetization and this is how we’re going to capture the total addressable market. I’ve had to stop some people and say: ‘Hey, hold—no, wait. What’s the fun part?’

– Shawn Layden 

He says he asks them Where is the fun part? While economics are important for a business, it is also essential to be creative and deliver something great. That’s what the industry is failing to do right now. 

Shawn Layden Featured
Layden is disappointed that the industry doesn’t focus more on fun games.

Studios now focus on creating 80-100-hour games for maximum player engagement; instead, they should return to 20-25-hour titles. This would also lead to double-digit million-dollar budgets, rather than triple-digit millions. 

Most players will agree with Layden’s words, as most games have lost that fun factor. However, some studios still focus on brilliant projects, such as Death Stranding 2, Expedition 33, Split Fiction, and more.

What are your thoughts on the comment that games don’t focus on being fun anymore? Let us know your opinions in the comments or join the discussion at the official Tech4Gamers Forum.

Was our article helpful? 👨‍💻

Thank you! Please share your positive feedback. 🔋

How could we improve this post? Please Help us. 😔

Gear Up For Latest News

Get exclusive gaming & tech news before it drops. Sign up today!

Join Our Community

Still having issues? Join the Tech4Gamers Forum for expert help and community support!

Latest News

Join Our Community

104,000FansLike
32,122FollowersFollow

Trending

Arthur Morgan Was Originally Designed To Be Less Attractive In Red Dead Redemption 2

Arthur Morgan's final design is more attractive and...

Generative AI Will Reduce AAA Development Cycle To Just 2 Years, Level-5 CEO Claims

Akihiro Hino stated that generative AI has the potential to substantially decrease the AAA development period to just two years.

Star Wars Jedi Titles Are Reportedly Heading To Nintendo Switch 2 As Fans Demand More AAA Titles

Insider Nash Weedle has revealed that Star Wars Jedi: Fallen Order and Star Wars Jedi: Survivor are set to release on the Nintendo Switch 2.

DDR5 RAM Prices Exploded by 123% This Year — 2026 Expected To Deliver Another Brutal 45% Surge

DDR5 RAM prices increased by a whopping 123% this year, but this may just be the beginning, with another 45% surge expected in 2026.

RTX 5090 Catches Fire on Christmas Eve — Connector Charred Beyond Melting

Yet another RTX 5090 has suffered burning due to the 16-pin connector issue and went into flames, amid various other similar reports.