Future Halo Games Will Continue To Use Slipspace Engine Instead of Unreal Engine

Expert Verified By

Rumors About Halo Games On Unreal Engine 5 Debunked!

In October 2022, YouTuber Sean W revealed in a video that the Halo franchise might shift to Unreal Engine 5. Jez Corden, a well-known journalist and industry insider, cautiously corroborated these claims.

Jez claimed that he has heard from multiple sources that Halo’s current development engine, the Slipspace engine, is widely problematic and has become a hurdle in the smooth development of Halo Infinite’s live service features causing inconsistencies regarding seasonal updates and additions. 

At launch, Halo Infinite’s live service mode was criticized by fans and critics as it felt half-baked and incomplete. Even the post-launch updates were not making the situation any good, and the reports suggested that Slipspace Engine was the one to blame.

Interestingly, these rumors went as far as claiming that Halo Tatanka will also shift to Unreal Engine to increase the pace of the development cycle. For those who don’t know, Halo Tatanka will be Halo’s take on the battle royal genre. The game is currently in development, with 343 industries and Certain Affinity working on the project collaboratively. 

It should be noted that Jez Corden, in his initial report, mentioned that he was also not wholly aware of Halo’s current situation and cannot completely assure that 343 industries are switching to Unreal Engine. And now it looks like the rumors of the Halo franchise shifting to Unreal Engine were not true.

According to the LinkedIn profile of Alex Corll, a narrative lighting artist at 343 Industries. Alex’s experience section on LinkedIn reads:

‘Real-time lighting for narrative and cinematics utilizing 343’s proprietary Slipspace engine.’

Furthermore, it also shows that Alex joined 343 industries recently in September 2022, which strongly suggests that 343 industries have not given up on Slipspace Engine and future Halo games will use the same engine for development. 

And it makes sense to some extent as Halo Tatanka has been in development for 2 years now, and switching development engines this far in action is not easy.

Other than that, the rumors suggest that Halo Tatanka will be incorporated with Halo Infinite as a Battle Royal add-on. As Halo Infinite is developed using Slipspace Engine, adding a new mode to the game developed entirely on a different engine does not make sense overall. 

So what are your thoughts about this? Is it a positive sign that 343 industries are sticking to its in-house development engine for future Halo projects? Let us know in the comment section below.

Check Out More News: Hogwarts Legacy Is Currently The Best Selling Game On Steam

Was our article helpful? 👨‍💻

Thank you! Please share your positive feedback. 🔋

How could we improve this post? Please Help us. 😔

Gear Up For Latest News

Get exclusive gaming & tech news before it drops. Sign up today!

Join Our Community

Still having issues? Join the Tech4Gamers Forum for expert help and community support!

Latest News

Join Our Community

104,000FansLike
32,122FollowersFollow

Trending

Xbox Creator Says Performance And Power Irrelevant Now; Exclusives Matter Most For Consoles

Original Xbox creator Seamus Blackley says the narrative of powerful consoles no longer appeals to gamers; they want exclusivity instead.

Rocksteady’s Batman Beyond Game Reportedly Part of Trilogy Exclusive To PlayStation

A new report has surfaced, stating that the Batman Beyond game might be a PlayStation exclusive and is part of a trilogy.

RTX 5070 Ti To Suffer From Supply Shortage Just Like RTX 5080 And 5090

The RTX 5070 Ti is nearly ready to be released, but recent reports state the graphics card will fall victim to significant supply shortages.

Ex-Amazon Prime Gaming VP Talks How The Company Failed to Dethrone Steam For Over 15 Years

In a new LinkedIn post, former Amazon Prime Gaming VP talked their multiple attempts to dethrone Steam as the biggest gaming platform.

Former Sony Executive Says PS6 Launching in 2028 ‘Feels Right’

According to the former SIE executive, the PS6 launching in 2028 feels like the right move because the PS5 faced slow growth at launch.