Games Are Evolving But Backwards… (Physics & Mechanics)

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New games does not mean good games while old games were usually good...

Story Highlights
  • While modern games aim for graphics, older games had robust and realistic mechanics and physics, which made them more fun.  
  • The parkour system from the Assassin’s Creed series has seen a significant decline. The water physics of Ubisoft games has also declined.
  • Even Warner Bros Games progressed backwards, where the difference is night and day, despite the two games being 8 years apart. 

The current state of games is absolutely pathetic, where new releases are nothing short of disappointments. Most of these new titles are poorly optimised, aren’t properly functional, and are often reliant on upscaling.

Not only that, but these new releases are way worse than the games we used to get back in the day. The older games from the same developer, years apart, are more refined than even the latest releases.

We’ve Traded Mechanics For Graphics

If we take a look at the new titles, we see a clear pattern. All the focus is put on enhancing the graphics of the game. While we need modern graphics to some extent, most developers fail to realise that graphics don’t matter. 

What matters is a fully functional game with great modern mechanics and physics. As we progress towards technological advancements, we need realistic mechanics to be integrated into games, which are missing today.

Assassin’s Creed: A Franchise in Reverse

Take the Assassin’s Creed Series as an example, which appears to be moving backward not only with its narrative but also with its parkour. The first one had slow climbing mechanics, making it feel like you were putting in a lot of effort.

The First Three Were Good

It was realistic, but as the series progressed to Assassin’s Creed II, Ezio began to climb much faster, but was still not bad. Then, Assassin’s Creed Revelations introduced a hook blade to climb with higher agility, which was also good.

Then It Went Downhill

With AC: Unity, players had more control over the parkour, and it was still very realistic, and after this, the downfall of the mechanics began. With Syndicate, players could make higher leaps, skipping past the objects to climb.

As we progressed to Assassin’s Creed: Origins, players could climb anything without requiring ledges or cracks and could make leaps. This unrealistic feature was repeated in Odyssey and Valhalla. 

AC No Need For Cracks
No Need For Cracks In AC: Origins (Image Credits – YT/AKG29)

Mirage Brought Back Hope

Ubisoft finally decided to bring back the ledge mechanics with Mirage, which was like a sigh of fresh air for the OG players. Still, Basim made longer leaps, which felt unrealistic and rushed and weren’t as good as in Unity

Ubisoft’s Declining Water Physics

Assassin’s Creed isn’t the only game where Ubisoft was seen lacking; there are many more games where Ubisoft progressed backward, especially when it comes to water physics.

Star Wars Outlaw Vs Far Cry 2

Now, we’re gonna look at two games which are sixteen years apart, yet the older game’s physics are commendable. These are the water physics present in Star Wars: Outlaws and Far Cry 2.

First, let’s address the elephant in the room, which is that you can’t swim or dive in the water in Star Wars Outlaws. How can Ubisoft miss that? Even if it is intentional, there’s no point in talking away the ability to swim in a game.

Secondly, the animations and the water ripple effects with proper splashes were present in Far Cry 2 sixteen years ago, a feat that is missing in a 2024-released game. I can’t fathom this.

Skull And Bones Vs Assassin’s Creed Black Flag

The ripple effects of the water and the splashes in Skull and Bones are far from realistic when compared to those present in Black Flag. Instead, it looks like one of those choppy effects you see in older games, like GTA San Andreas.

Skull And Bones Water Physics
Skull And Bones Poor Water Physics (Image Credits – YT/NikTek)

Additionally, there is no slow movement when you walk in the water in Skull and Bones, despite being a $850M game. In contrast, you can feel the heaviness as your character struggles to walk in shallow water in Black Flag.

Warner Bros Games’ Backwards Progression

Ubisoft isn’t the only one to blame for this mishap. Even Warner Bros Games is a victim of this backward progression, and as a heads up, there’s even an evident visual downgrade as well.

I’m talking about the 2015 release of Batman: Arkham Knight, which still remains one of the best superhero games to this day. Compare this with 2022’s Gotham Knights, and the difference is night and day. 

While driving, you couldn’t even bump into other vehicles, nor destroy the objects in your surroundings. In comparison, you could wreak havoc in the Batman game, which remains timeless even after over eight years.


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