“There Is No Sense In Releasing Sequel For A Live-Service Game”, Says Dev

Expert Verified By

A "Service sequel" Even Sounds Dubious!

Story Highlight
  • A live-service title can run for years if the developer releases rich content regularly.
  • That said, some developers have released a sequel to their live service games.
  • The War Thunder producer thinks it is ‘dubious’ to think that a live service needs a sequel if fans are enjoying it. 

Live-service games can perform well for years if they receive constant updates from the developer. So, it might not make a lot of sense for such games to receive sequels. However, sequels have been released for games like Overwatch, and while they received a lot of backlash, they didn’t actually fail.

While some may think releasing a sequel for a live service game is fine, many think it is not, and War Thunder producer is among the latter. We recently interviewed him, and he said that releasing a sequel for such games makes no sense

Why it matters: Live-service titles can be viable even after a decade, just like War Thunder, released in 2013 and still going strong. 

War Thunder Image
Live-Service Titles Can Work For Years If Done Right

In a recent interview with Tech4Gamers, Vyacheslav Bulannikov, the producer of War Thunder, shed light on how it is meaningless for live-service titles to receive sequels.  

There is no sense to release a sequel to a service that works. That’s why Apple has not released App Store 2.0, and Netflix has not released Netflix 2.0.

-Vyacheslav Bulannikov

He then stated that companies continuously improve their services, so there is no point in a sequel. It is about adding new hardware support and releasing updates to add new features to keep the fandom engaged. 

A “2.0” release for a service is usually a reboot, and rebooting means that the company is trying to get lapsed users back or attract a completely new audience.

He then discussed how this decision can be interpreted as an indirect acknowledgement that ‘the old service was a failure.’ While this seems a little harsh, Bulannikov has made some interesting and valid points

He thinks that it is not a good idea to release a sequel for a live-service game when it is already loved and supported by the fandom. 

What do you think about the producer’s take on sequels relating to live-service titles? Do you agree with this take? Let us know your thoughts in the comments section, or join the discussion at the Tech4Gamers official forums

Was our article helpful? 👨‍💻

Thank you! Please share your positive feedback. 🔋

How could we improve this post? Please Help us. 😔

Gear Up For Latest News

Get exclusive gaming & tech news before it drops. Sign up today!

Join Our Community

Still having issues? Join the Tech4Gamers Forum for expert help and community support!

Latest News

Join Our Community

104,000FansLike
32,122FollowersFollow

Trending

Elon Musk Plans To Release Fully AI-Generated Game By 2026

Elon Musk, the owner of X/Twitter, claims that his studio will produce a fully AI-based game by the end of next year.

Elgato Launches Wave Mic Arm MK.2 and Standalone Voice Focus Plugin

Elgato releases Wave Mic Arm MK.2 and standalone Voice Focus plugin, combining smart design and real-time AI audio cleanup for effortless professional sound.

Black Ops 7 Isn’t Even In Steam Top 100 Best-Sellers Despite Recent Beta Launch

Black Ops 7 appears to be doing quite poorly on Steam, failing to break into the top 100 best-sellers on the platform.

Ghost of Yotei Praised By Multiple High-Profile Japanese Devs

Ghost of Yotei seems to have earned praise from various Japanese developers for its gameplay and authentic portrayal of Japan.

OpenAI Partners With AMD To Buy Chips Worth Billions of Dollars

OpenAI and AMD have come together to enhance the world's current AI compute capabilities with a massive deal worth billions of dollars.