“There Is No Sense In Releasing Sequel For A Live-Service Game”, Says Dev

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A "Service sequel" Even Sounds Dubious!

Story Highlight
  • A live-service title can run for years if the developer releases rich content regularly.
  • That said, some developers have released a sequel to their live service games.
  • The War Thunder producer thinks it is ‘dubious’ to think that a live service needs a sequel if fans are enjoying it. 

Live-service games can perform well for years if they receive constant updates from the developer. So, it might not make a lot of sense for such games to receive sequels. However, sequels have been released for games like Overwatch, and while they received a lot of backlash, they didn’t actually fail.

While some may think releasing a sequel for a live service game is fine, many think it is not, and War Thunder producer is among the latter. We recently interviewed him, and he said that releasing a sequel for such games makes no sense. 

Why it matters: Live-service titles can be viable even after a decade, just like War Thunder, released in 2013 and still going strong. 

War Thunder Image
Live-Service Titles Can Work For Years If Done Right

In a recent interview with Tech4Gamers, Vyacheslav Bulannikov, the producer of War Thunder, shed light on how it is meaningless for live-service titles to receive sequels.  

There is no sense to release a sequel to a service that works. That’s why Apple has not released App Store 2.0, and Netflix has not released Netflix 2.0.

-Vyacheslav Bulannikov

He then stated that companies continuously improve their services, so there is no point in a sequel. It is about adding new hardware support and releasing updates to add new features to keep the fandom engaged. 

A “2.0” release for a service is usually a reboot, and rebooting means that the company is trying to get lapsed users back or attract a completely new audience.

He then discussed how this decision can be interpreted as an indirect acknowledgement that ‘the old service was a failure.’ While this seems a little harsh, Bulannikov has made some interesting and valid points. 

He thinks that it is not a good idea to release a sequel for a live-service game when it is already loved and supported by the fandom. 

What do you think about the producer’s take on sequels relating to live-service titles? Do you agree with this take? Let us know your thoughts in the comments section, or join the discussion at the Tech4Gamers official forums. 

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