Doom: The Dark Ages Would Have Taken Several More Years To Make Without Ray Tracing

Expert Verified By

id Software Says Game Would Not Be Possible Without RT!

Story Highlight
  • Doom: The Dark Ages makes extensive use of ray-tracing for its lighting and reflections.
  • id Software states that the game would not be possible to make without the use of this technology.
  • Ray-tracing sped up development and allowed the team to enhance destruction, gore, and other elements of the Doom experience.

Doom: The Dark Ages is one of the most well-optimized titles in recent years, but it can also be quite taxing on modern systems. This is largely due to its heavy reliance on ray-tracing, which has upset some fans with lower-end hardware.

Discussing why ray-tracing is so essential to its latest game, id Software recently highlighted the benefits of the technology. As per the developers, the game, as it exists today, would not be possible without the technology.

Why it matters: Ray-tracing adoption has grown significantly in recent years, and games like Doom: The Dark Ages are unplayable without ray-tracing-supported hardware.

Digital Foundry recently interviewed id Software’s Director of Engine Technology and discussed various elements of the team’s latest game, including the focus on ray-tracing.

Developer Billy Khan explained that id Software would have required several additional years of development to produce Doom: The Dark Ages without ray-tracing. He also elaborated that the content currently available in the game would be close to impossible without the technology.

Without this feature, we would have had to elongate development time by a magnitude of years. We wouldn’t have been able to create the same type of content.

As per Billy Khan, the team brought the game’s world to life with more nuance and details thanks to ray-tracing, and the accurate lighting helped add to the power fantasy of the Doom Slayer.

id Software hoped to make the Doom Slayer more powerful than ever in the latest entry, which required better gore and world destruction. The developer explained that nailing this would be impossible in certain cases had the team relied on baked lighting.

Ray-tracing’s benefits also extended to the gigantic battle sections of Doom: The Dark Ages, bringing the larger-scale segments to life with a homogenized look.

Doom: The Dark Ages
Doom: The Dark Ages Is A Critical Success Like Past Entries

Perhaps the most interesting element of the discussion is that ray-tracing sped up the game’s development. Because AAA titles take years upon years to produce today, ray-tracing could help alleviate some of the challenges associated with modern AAA titles.

What are your thoughts on the developer’s statement? Let’s discuss in the comments and on the Tech4Gamers Forums.

Was our article helpful? 👨‍💻

Thank you! Please share your positive feedback. 🔋

How could we improve this post? Please Help us. 😔

Gear Up For Latest News

Get exclusive gaming & tech news before it drops. Sign up today!

Join Our Community

Still having issues? Join the Tech4Gamers Forum for expert help and community support!

Latest News

Join Our Community

104,000FansLike
32,122FollowersFollow

Trending

Epic Games Accuses Valve of “Illegal” Methods Over Steam Microtransactions and Fees

Epic Game's CEO accuess Valve, stating that the company still employs excessive commissions and pricing structures that he claims are illegal.

Bethesda Veteran Says Starfield Would’ve Been A Hit If It Was Developed By Some Other Studio

Skyrim lead says if a new, smaller studio developed Starfield, it would've been a hit, because the expectations from Bethesda were too high.

Modders Unlock Multi-Frame Generation Alongside FSR 4, Results Shown On The RX 7900

Modders have now managed to enable FSR 4 and Multi Frame Gen on the 4-year-old RX 7900 and showcased it by running Cyberpunk 2077.

Ex-Rockstar Dev Praises Crimson Desert: “I’m Impressed With The Game”

A former Rockstar developer has reacted to Crimson Desert's latest gameplay, sharing nothing but positive words for the RPG.

Resident Evil Requiem Will Be Less Scary Than RE7, But Still An Improvement Over Village

Resident Evil Requiem director Koshi Nakanishi says that Capcom has toned down the horror in the game since players found RE7 too scary.