Dispatch Director Slams Generative AI Use, Says Its Only A Creative Solution If Devs Lack Creativity

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Story Highlight
  • Dispatch creative director says AI can’t achieve the same results as human developers, citing examples of his actors.
  • He adds that the technology is only a creative solution for developers who lack creativity. 
  • Developers currently using Gen AI have produced ‘good enough’ results, but they are not sufficient for AdHoc.  

While the use of Gen AI in game development is frowned upon by gamers and media, more and more studios have begun warming up to the technology to uncomfortable levels. Therefore, multiple AAA games this year have already used AI in core gameplay elements.

Now, Dispatch creative director Nick Herman slams AI’s capabilities in development. He clarified that Gen AI cannot achieve the same results as human developers, citing examples of talented AdHoc actors who elevated gameplay through peak performance.

Why it matters: Dispatch creative director’s take on the use of AI in game development is refreshing, given the growing support for the technology, which could threaten the jobs of developers and voice actors alike.

Dispatch
Dispatch has performed really well in terms of sales and player reception.

Speaking in an interview with GamesIndustry, Nick added that Gen AI is more of a production solution than a creative one; only developers who lack creativity have found it to be an innovative solution, since no technology yet matches human talent.

 AI feels like a production solution, not a creative one. Maybe it’s a creative one if you aren’t creative.

-Nick Herman, Creative Director.

As per executive producer Michael Choung, AdHoc is studying the milestones that Gen AI is achieving in game development, finding results that struggle to reach even a ‘good enough’ spot.

The studio only wants to chase the best quality for its projects, so the team does not see a need to rely on AI when human talent makes more sense.

dispatch ps5
Dispatch features a cast of likeable characters with in-depth personalities.

During the same interview, Choung added that Dispatch achieved its 3-year sales target in just 3 months alone.

The game struggled during development because no publisher believed in its potential until Critical Role stepped in. It has been such a success that AdHoc is now already planning a Season 2.

Do you think the Dispatch lead dev’s opinion on AI is refreshing compared to the industry’s slow but steady acceptance? Let us know your thoughts in the comments below, or join the discussion on the Tech4Gamers forum.

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