Clair Obscur Director Says He Left Ubisoft Because He Got Bored And Wanted To Try Something New

Expert Verified By

The Game Began As A Passion Project At First!

Story Highlight
  • The Clair Obscur: Expedition 33 director has revealed he left Ubisoft because he was bored at work.
  • He wanted to make an RPG inspired by his childhood favorite series, Final Fantasy. 
  • Most of the developers on the game were fresh and hired through platforms like Reddit.

Clair Obscur: Expedition 33 recently launched to a massive reception from the fans despite its release clashing with Bethesda’s heavy-hitting shadowdrop, Oblivion Remastered. It is also no secret that the game’s developers have previously worked at Ubisoft. 

However, the game director revealed that he grew bored at Ubisoft and wanted to do something new, which led him to come up with an idea for an RPG inspired by one of his childhood favorite franchises. 

Why it matters: Fans often complain that Ubisoft games are stuck in a cycle, but Clair Obscur: Expedition 33 is highly creative and opens the turn-based genre to a whole new audience, marking great success. 

clair obscur
Clair Obscur was mostly developed by fresh faces.

Talking to the BBC, Clair Obscur: Expedition 33 director and former Ubisoft developer Guillaume Broche revealed that the game was initially just a passion project. Despite the belief that most developers are Ubisoft veterans, most of the team consists of newcomers. 

Broche wanted to create a game inspired by the Final Fantasy franchise, so he left Ubisoft in 2020. Interestingly, most of the team was hired through Reddit and other forums for this passion project.

At the start, there was no funding; however, later Kepler Interactive funded the project, and the team grew to 30 people, forming Sandfall Entertainment. He says none of this sounded right, but it ended up working out so well. 

The title began as a passion project, but later got funded by Kepler Interactive.

The title has since sold over 1 million copies and has consistently recorded higher concurrent players, despite being over a week since launch. The game is also really polished and doesn’t seem like the work of fresh faces at all. 

What are your thoughts on the director leaving Ubisoft due to boredom? Let us know your opinions in the comments or join the discussion at the official Tech4Gamers Forum

Was our article helpful? 👨‍💻

Thank you! Please share your positive feedback. 🔋

How could we improve this post? Please Help us. 😔

Gear Up For Latest News

Get exclusive gaming & tech news before it drops. Sign up today!

Join Our Community

Still having issues? Join the Tech4Gamers Forum for expert help and community support!

Latest News

Join Our Community

104,000FansLike
32,122FollowersFollow

Trending

Naughty Dog Hails Intergalactic As the Evolution of All Its Games

Neil Druckmann says Intergalactic will be the evolution of Naughty Dog's games, promising the most ambitious and expansive experience yet.

Phantom Blade Zero Doesn’t Use Heavy Unreal Engine 5 Features To Avoid Performance Issues

Analysis reveals that Phantom Blade Zero avoids using Lumen and virtual shadow maps, with limited RT reflections to avoid performance issues.

Borderlands 4 Review Roundup – A Worthy Comeback Held Back By Expected Issues

Borderlands 4 critic reviews are out, painting a mostly positive picture for the anticipated comeback. besides a bunch of expected issues.

Intel Core Ultra 3 205: Benchmarks Leaked 48% Faster Than The i3-14100 In Cinebench R23

The Intel Core Ultra 3 205 is 48% faster than the i3-14100 in Cinebench R23 and complete PCs can be found with it for just 360$.

Ubisoft Lays Off Employees Ahead of Tencent-Backed Subsidiary Launch

Ubisoft announces layoffs and team shifts ahead of launching a new subsidiary with Tencent to manage its main franchises.